Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Slower Pace
   
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Type: Mod
Mod: AI, Gameplay
文件大小
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更新日期
13.193 KB
2018 年 11 月 27 日 上午 6:31
2019 年 3 月 26 日 上午 9:50
31 项改动说明 ( 查看 )

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Slower Pace

描述
Slower Pace [V2.2.4]

Compatible with : "Gathering Storm" and "Rise and Fall"

Goal of the mod :
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-Slow Culture and Science to have a better pace and use fully each technology
-Modify AI to make it more competitive at all stage of the game while removing antifun early advantage
-Make city state stronger to avoid rush since game pace is slower
-Make religion spread per city higher to have it more dynamic without the use of religious units

Change (every new change are detail in patch note) :
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- Increase Culture points needed for civics by 1.6x to 6x depending on the era to make the pace slower.
- Increase Science points needed for technologies by 1.5x to 6x depending on the era to make the pace slower.
- Reduced the amount of CO2 Coal, Oil and Uranium produce.
- Increase effect of climate change (because it's slower, even with slower tech)
- Grievance Decay Rate is now slower
- Decrease Eureka and Inspiration bonus from 40% to 30%
- Slightly increase points for Golden Age
- Increse points for Normal and Golden Age by city
- Slightly Increase length of Era (for Normal and Golden Age)
- Decrease cost for tech after World Era (120% -> 115%)
- Increase cost for tech before World Era (80% -> 85%)
- Decrease cost for civics after World Era (120% -> 110%)
- Increase cost for civics before World Era (80% -> 90%)
- Update to Great Person to match science cost
- Supress AI starting units in higher difficulty
- Supress AI starting tech in higher difficulty
- Increase Production, Science, Culture, Gold and Faith for AI in higher difficulty (by roughly 50%)
- Increase spread of religion
- City states start with more units to avoid some rush
- Spy number get multiplied by 2

Disclaimer :
This mod may not work with other mod who modify the religion, AI, city states, technology and Culture. I don't handle compatibility. Use this mod at your own risk.
热门讨论 查看全部(1)
2
2019 年 3 月 26 日 上午 9:51
Bug Report
Dream State
84 条留言
ShawnieTwoZero 2024 年 8 月 22 日 下午 8:32 
Does this mod still work?
John 2020 年 4 月 3 日 上午 4:08 
doesnt work with sven's europe :/
Kal 2020 年 3 月 20 日 下午 1:27 
Ok, thanks for answering anyway. I disabled the mod and confirmed I'm not crashing anymore.
Dream State  [作者] 2020 年 3 月 20 日 上午 5:32 
The mod is kinda old now, maybe some new update broke something. Never crashed in my entire experience. I won't check since i don't play this game anymore.
Kal 2020 年 3 月 20 日 上午 5:19 
My game crashes from time to time since using this mod, it never crashed before.
Boka 2019 年 10 月 18 日 下午 2:50 
OK, I see. Thanks.
I have just tested and find that.
I am playing an extreme-huge map(180*100). Since there is no over-expanding penalty for tech cost, the speed of the research would be out of control.
Dream State  [作者] 2019 年 10 月 18 日 下午 2:34 
Yes, but the game will be very slow ^^
Boka 2019 年 10 月 18 日 下午 2:27 
Does this work for marathon?
Norsk Torsk 2019 年 4 月 27 日 上午 1:13 
I got a renaissance great person right after the world's first medievel tech
Darkwing52 2019 年 3 月 19 日 下午 4:30 
last comment is maybe add additional difficulty levels so you can smooth the transition on all levels