Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Settlers at Early Empire
   
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Type: Mod
Mod: Gameplay
文件大小
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更新日期
987.000 B
2019 年 9 月 1 日 上午 9:02
2019 年 9 月 6 日 上午 5:54
2 项改动说明 ( 查看 )

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Settlers at Early Empire

在 Knasp 的 1 个合集中
AREX --- Likely compatible mods [Discontinued]
35 件物品
描述
Settlers are now unlocked by the Early Empire civic.

The idea of this mod is that the "early game should be played as a city state before expanding the authority of the state to other regions."
Credits to @Clumsy0015 for the idea.

Should be compatible with all other mods.

A.I. should also require the Civic to build new Settlers, but remember that they start with 2 Settlers on Emperor and Immortal difficulty and 3 Settlers on Deity. If you want the A.I. to start with only 1 Settler, then I'd suggest using a mod like:
AI free settler on deity only
Jam's Difficulty Mod

Feel free to check out my other bigger mod:

Agricultural Revolution - Expanded
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1778838387
39 条留言
DudeChris33 2021 年 6 月 27 日 下午 8:05 
Can you add something built into this mod to disable the Pantheon that gives a free settler?
Vonriel 2021 年 3 月 13 日 上午 4:19 
For those thinking the AI can ignore this, check to make sure the AI didn't get a free settler from either difficulty or the Religious Settlements pantheon belief.

Based on my own games, it seems to be working as intended. Now, if only I could remove that free settler from Religious Settlements...
Varenyky 2020 年 10 月 8 日 上午 9:50 
This mod no longer works with New Frontier Pass. It only applies to Human player, but AI can build settlers whenever they want.
Imaginization 2020 年 9 月 6 日 下午 6:11 
@BoonChi I believe that one of the pantheon beliefs can grant a settler...
BoonChi 2020 年 9 月 5 日 下午 6:22 
For some reason AI Norway was able to build a settler before Early Empire. There was never and notification for a city state or player defeat, so it wasn't stolen on turn 1.
murkadha 2020 年 1 月 27 日 上午 11:34 
@knasp Thank you! I'll look further into editing mods for Mac. I really love how these two mods in conjunction change ancient gameplay, just needs some tweaking.
Knasp  [作者] 2020 年 1 月 27 日 上午 10:59 
@mzmacmurchy: Editing should be easy. For windows you could use the basic Notepad. I don't know Mac but there seems to be lots of alternatives. What you need to do is to find the mod location, which in windows is something like "\Steam\steamapps\workshop\content\289070\1851484340". Then open "SettlerEarlyEmpire.sql" and replace 'CIVIC_EARLY_EMPIRE' with either 'CIVIC_FOREIGN_TRADE' or 'CIVIC_CRAFTSMANSHIP'. Hope it helps!
murkadha 2020 年 1 月 27 日 上午 8:02 
I love this mod. The only caveat: I also love playing with p0kiehl's Historic Speed mod, where ancient civics can take some 30-40 turns to reach but unit production is unchanged. By the time I get to early empire everyone has one ridiculously huge city, 75% of city states have been conquered, and AI civs that opt for state workforce or military tradition get utterly buried by the settler civilizations. I would like to make settlers available with foreign trade or craftsmanship--I know it makes less sense historically, but for gameplay purposes. The problem with that is, playing a Steam download on a Mac, I have not been able to find the program files to edit (a relevant post in the steam discussions from 2016 has led me to a dead end). So if anyone could help me out with either locating the program files or just making this edit for me, I would be eternally grateful.
Knasp  [作者] 2019 年 12 月 23 日 上午 7:33 
@soggyherman: If playing online, then it should be enough for the host to have it enabled when creating a game.
soggyherman 2019 年 12 月 22 日 下午 3:56 
how to turn it on in multiplayer?