神界:原罪2 - 终极版

神界:原罪2 - 终极版

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SAGA: Path to Divinity [CORE]
   
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10.333 MB
2019 年 6 月 17 日 上午 5:09
2019 年 6 月 17 日 上午 7:08
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SAGA: Path to Divinity [CORE]

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SAGA: Path to Divinity
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描述
SAGA: Path to Divinity v0.1 BETA by Peachy
- Core Gameplay Mod
- Campaign Mod


SAGA: Path to Divinity is a lore-friendly game overhaul that preserves the original game feel, but adds a personal touch to every skill, weapon, and talent! This includes general game balancing as well as adding new ways to play the game. The modding project is divided up into several categories, allowing you to choose how much of the experience you wish to experience.


Core Features
>All statistic values such as economy, damage, and health, have been adjusted.
>All weapons have been adjusted damage wise and given new features to make them more unique.
>All HP and Armor has been adjusted to allow for more thoughtful and lengthy battles.
>All healing and armor restoring effects have been weakened to promote more thoughtful use of armor and vitality.
>All surfaces deal slightly more damage to prevent them from being ignored in the late game.
>Some surfaces have had their descriptions and properties adjusted to make them more significant.
>Most talents and some passives have been adjusted to give more benefits with penalties to balance them out.
>All skill schools have had almost all of their skills adjusted or completely redone.
>Click here for a partial list of changes.[pastebin.com]


FAQ:
Q: Does this mod work with X mod? (Divine War, Odinblade/Helaene Class Mods, etc.)
A: I don't know. Due to the nature that Saga is at its a core a replacer mod, it will not play nice with other mods--which leads me to believe the answer would be "no." Quite frankly, there are plenty of things that might work, however due to the abundance of changes and conflicts that may arise from using multiple mods that deal with the same things, I cannot be held responsible for any variety of bugs or non-functional game mechanics that arise from mixing mods.

TL;DR: Probably not. Try at your own risk. Don't blame me when things break.

Q: Why did you stop responding to comments?
A: The steam commentary system is a poor platform for discussion for numerous reasons, and as such, I have followed fellow modder Kalavinka (Divine War) in making a small discord server for bug reports, commentary, and discussion.

TL;DR: Click the discord link.

Q: Where is the full change list?
A: There is a small change list in the pastebin link above, but the full one is yet to come.

Q: What's 1+1?
A: Banana.


A Word From the Author:
Hey! Thanks for reading down this far. Please give this mod a try, making a new game and disabling any other mods that affect character stats, item stats, skills, statuses, and ground/cloud elements. I worked really hard on this project alone, and while development stopped for a long while due to live events, I've decided to just release what I have. Keep in mind that this is not a finished mod by any means, and there are still more features I plan on releasing if/when I have the time, in addition to balancing out existing features. Please tell me any thoughts you have about your experience, your feedback is extremely valuable and improves the gameplay experience. Enjoy<3
Click here to join the Discord server for discussion, commentary, and feedback![discord.gg]


Credits and Thanks:
Thank you to @Moon Fairy Kyra for being the first person to help me out and providing valuable insight.

Thank you to @Zerd for talking me through and helping me program the more complex scripts in SAGA.

Huge thank you to @Laughing Leader for recovering my files after they were corrupted and teaching me most of my code.

New skill and status icons are by Lorc, sparker, skoll, and others from:
http://game-icons.net/

And a shout out to the D:OS2 official Discord for continued assistance!
27 条留言
Apple  [作者] 10 月 1 日 上午 12:25 
Hi, everyone! Thank you so much for playing my mod--I hope you enjoyed it despite any bugs. It's been a few years, but I wanted to say that work on the mod has obviously been discontinued. The main reason is that I lost the computer I had the mod stored on, and due to the way that Steam associates mod files, I couldn't update this version of the mod and was forced to start a new one. I could've asked for help, but I was already embarrassed about having to ask for help when my hard drive died and I lost the files for the first time. I'm also sad to say that the version uploaded at present is roughly 3 versions behind where I was before my old PC died, so this is unfortunately the buggiest build of the mod, and does not have the small balance changes my friends and I discovered while playtesting.
Apple  [作者] 10 月 1 日 上午 12:24 
It's been a long time, but I remember my favorite schools to test were Summoning, Air, Necromancy, and Skulduggery.

If you would like to work on a fork of this mod, please contact me on Discord through dms, the server I set up for this mod, or the official Larian discord (DOS2/BG3). I would be more than happy to give you the okay if you ask and my name makes the credits.

Again, thank you so so much to the people who played. This overhaul was a TON of work, hundreds of hours, and I genuinely enjoyed doing it.
DeMOiX 1 月 19 日 下午 6:15 
Is there a full description list of all modified skills?
amwrag 2020 年 2 月 8 日 上午 11:55 
I fixed the problem of the not work Combo Finishers which @yam wrote about. Write me if it is needed. It is a pity that the author stopped working on the mod. Among all the balanced mods, I liked him the most.
yam. 2019 年 7 月 20 日 上午 10:54 
Also, and I just noticed this, it looks like Combo Finishers (in this case Crippling Blow/Fierce Blow) doesn't actually remove Combo stacks. Is that intended?
yam. 2019 年 7 月 20 日 上午 10:21 
Loving the mod so far! Admittedly, the memory cost increase is taking a bit to get used to, but it's been fun to play so far!

I did find a bug so far, though: it looks like if you have Lohse in your party and leave her to fend for herself against Saheila and the people in the hidden cave in Fort Joy, all the NPCs seem to have disappeared.
Cetha 2019 年 6 月 27 日 上午 5:59 
I keep running into a bug only when this mod is active. It has to do with source skills showing up as one of the three beginning skills, taking up a slot and can't be moved. As an example, I tried playing as Fane but when I removed one of the three skills slotted at character creation, his Time Warp would take the slot and I can't add another skill there.
imminence 2019 年 6 月 26 日 上午 1:05 
A question or two:

1) You write "...disable anything which alters statistics..."
Do you mean only mods like "Divine War" and "Attribute insanity" or custom classes like those of Odinblade and Heleane, too?

2) After some hours of playing (level 4 currently) I have the feeling that it is almost useless to attack with a melee weapon as long as the enemy has physical armour. The dmg is pathetic.
When the same enemy tries to go away and is hit by an opportunist attack, the dmg is good, although not backstabbed and with the very same weapon.

So, are there "nerfs" to melee in general ?
doukan 2019 年 6 月 25 日 下午 2:35 
What you offer sounds good! I will try it as soon as i finish the game with other characters though. Nice work ! :))
Neo 2019 年 6 月 25 日 下午 12:23 
this mod works with divine war and odinblades classes ?