神界:原罪2 - 终极版

神界:原罪2 - 终极版

SAGA: Path to Divinity [CORE]
27 条留言
Apple  [作者] 10 月 1 日 上午 12:25 
Hi, everyone! Thank you so much for playing my mod--I hope you enjoyed it despite any bugs. It's been a few years, but I wanted to say that work on the mod has obviously been discontinued. The main reason is that I lost the computer I had the mod stored on, and due to the way that Steam associates mod files, I couldn't update this version of the mod and was forced to start a new one. I could've asked for help, but I was already embarrassed about having to ask for help when my hard drive died and I lost the files for the first time. I'm also sad to say that the version uploaded at present is roughly 3 versions behind where I was before my old PC died, so this is unfortunately the buggiest build of the mod, and does not have the small balance changes my friends and I discovered while playtesting.
Apple  [作者] 10 月 1 日 上午 12:24 
It's been a long time, but I remember my favorite schools to test were Summoning, Air, Necromancy, and Skulduggery.

If you would like to work on a fork of this mod, please contact me on Discord through dms, the server I set up for this mod, or the official Larian discord (DOS2/BG3). I would be more than happy to give you the okay if you ask and my name makes the credits.

Again, thank you so so much to the people who played. This overhaul was a TON of work, hundreds of hours, and I genuinely enjoyed doing it.
DeMOiX 1 月 19 日 下午 6:15 
Is there a full description list of all modified skills?
amwrag 2020 年 2 月 8 日 上午 11:55 
I fixed the problem of the not work Combo Finishers which @yam wrote about. Write me if it is needed. It is a pity that the author stopped working on the mod. Among all the balanced mods, I liked him the most.
yam. 2019 年 7 月 20 日 上午 10:54 
Also, and I just noticed this, it looks like Combo Finishers (in this case Crippling Blow/Fierce Blow) doesn't actually remove Combo stacks. Is that intended?
yam. 2019 年 7 月 20 日 上午 10:21 
Loving the mod so far! Admittedly, the memory cost increase is taking a bit to get used to, but it's been fun to play so far!

I did find a bug so far, though: it looks like if you have Lohse in your party and leave her to fend for herself against Saheila and the people in the hidden cave in Fort Joy, all the NPCs seem to have disappeared.
Cetha 2019 年 6 月 27 日 上午 5:59 
I keep running into a bug only when this mod is active. It has to do with source skills showing up as one of the three beginning skills, taking up a slot and can't be moved. As an example, I tried playing as Fane but when I removed one of the three skills slotted at character creation, his Time Warp would take the slot and I can't add another skill there.
imminence 2019 年 6 月 26 日 上午 1:05 
A question or two:

1) You write "...disable anything which alters statistics..."
Do you mean only mods like "Divine War" and "Attribute insanity" or custom classes like those of Odinblade and Heleane, too?

2) After some hours of playing (level 4 currently) I have the feeling that it is almost useless to attack with a melee weapon as long as the enemy has physical armour. The dmg is pathetic.
When the same enemy tries to go away and is hit by an opportunist attack, the dmg is good, although not backstabbed and with the very same weapon.

So, are there "nerfs" to melee in general ?
doukan 2019 年 6 月 25 日 下午 2:35 
What you offer sounds good! I will try it as soon as i finish the game with other characters though. Nice work ! :))
Neo 2019 年 6 月 25 日 下午 12:23 
this mod works with divine war and odinblades classes ?
Thistleeater 2019 年 6 月 25 日 上午 11:04 
How does this and campaign interact with divine war?
ElusiveSausage 2019 年 6 月 23 日 上午 4:48 
Got my eyes on this mod, looks cool. Just waiting until it's more completed before I begin.
jovon.jameson 2019 年 6 月 22 日 上午 6:59 
Just tried this mod, finishing up Fort Joy now and I have to say it is wonderful.

The skill alterations are interesting and balanced, the combat has a n exceelent pacing to it. Damage is meaningful without feeling too high. Defense is actually a viable build now. Hybrids play quite a bit better so far as well which is always a plus in my opinion.

I really like the alterations to polymorph and the combo system for physical attacks.

My favorite alteration is to summoning though. Being able to reliably summon out of battle is great and the shared damage system offers a new level of tactical depth.

A lot of fun so far.
Apple  [作者] 2019 年 6 月 21 日 上午 8:20 
@Cybrid

Saga Core works best at the very bottom of the load order (the last thing to load), seconded only by the Campaign version.
Cybrid 0x0t2md2W 2019 年 6 月 20 日 下午 3:04 
this mod sounds interesting, I think I will have to try it sometime. how ever I think you're mod might need a load order instruction for minimal issues(just saying lol). I presume it'd work best at the bottom of the mod load order for higher priority.

I want to state one of the things I like most about mods, is not adding a bunch of skills. but over-hauling the skill set to work together better or synergize with other trees. if too few skills, then I see new skills as a good addition for added synergy and combos.
Dęąth Viper 2019 年 6 月 18 日 下午 9:21 
did it work?
Meat Man (Alfons) 2019 年 6 月 18 日 上午 9:21 
You're telling me they're compatible or that I should just try the mod rn
Apple  [作者] 2019 年 6 月 18 日 上午 9:20 
@Mean Man (Alfons)
You may be surprised.
Meat Man (Alfons) 2019 年 6 月 18 日 上午 9:11 
Woah, another game overhaul mod. Damn, what should I choose, Divine War or this one...
Or maybe, maybe in the future, these two can COOPERATE into the perfect mod
Apple  [作者] 2019 年 6 月 18 日 上午 7:40 
@lost_soul
Freeze is a "hard CC" due to how it prevents a character from taking any action and it is checked by the armor system. Elemental Weapon's damage becomes halved if you use it on blood, since piercing ignores armor. Unnis' defensive values do seem a bit inflated, but still within the scaling of Saga. As she isn't an intended fight unless you're roleplaying a murderhobo, it will be a low priority bug.
Thank you for trying the mod out, and I'm glad you're having fun!
Apple  [作者] 2019 年 6 月 18 日 上午 7:33 
@NdranC
Thanks for checking it out! As I mentioned, a change list is a work in progress, but will take some time to finish due to the size of this mod. And yes, this is a work in progress as a whole. There are several features I intend to add to the experience. To answer your question, at this point I believe it is more of the latter--I've had some friends playtest the game from start to finish and they were able to beat the game using these changes throughout with only minor bugs. The experience is present.
lost_soul 2019 年 6 月 18 日 上午 5:51 
The summon mechanic, where the caster takes half dmg that the summon receives is interesting. When the void turtle exploded near 2 summons my necro died! Haha
lost_soul 2019 年 6 月 18 日 上午 5:49 
Just got to lvl 4, been fun. So elemental weapon it says it adds 10-11 dmg but when used it adds 5-6 piercing dmg. Is that correct? And Unnis (near Coral) lvl 2 has phy armor 548/ magic armor 466 and vitality 324. Is that correct? And hailstone wasnt ignoring magic armor (otherwise it would be too easy to cc).
lost_soul 2019 年 6 月 17 日 下午 7:35 
So hailstone says if you wet or chill an enemy that is already wet and chilled then it becomes frozen. Does the status of frozen then ignore magical armor. Atm at work so can't test it
NdranC 2019 年 6 月 17 日 下午 5:32 
This definitely looks very interesting. A change log (even if bare-bones) would be highly appreciated to be able to differentiate intended vs non-intended mechanics.

You say this is not "done". Do you mean that this mod is not able to provided a complete and consistent experience through the main campaign? Or do you mean there are a lot more things to polish but the overall experience is there?
Apple  [作者] 2019 年 6 月 17 日 下午 4:15 
@lost_soul The change list is a work in progress due to it's massive size. Physical and Magic Armor function the same, although they only prevent hard CC effects such as Stun, Disarm, and Snare. Additionally, Armor is significantly higher while Vitality is lower to give enemies a sense of strength and weakness in their defenses.
lost_soul 2019 年 6 月 17 日 下午 1:26 
Hi Peachy. This looks great. Well done. Do you have a list of changes? I'm curious if you've changed how phys and magic armor works. Thanks