神界:原罪2 - 终极版

神界:原罪2 - 终极版

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SAGA: Path to Divinity [CAMPAIGN]
   
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Type: Add-on
Game Mode: Story, GM
文件大小
发表于
更新日期
10.035 MB
2019 年 6 月 17 日 上午 6:10
2019 年 6 月 17 日 上午 7:05
2 项改动说明 ( 查看 )

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SAGA: Path to Divinity [CAMPAIGN]

在 Apple 的 1 个合集中
SAGA: Path to Divinity
2 件物品
描述
SAGA: Path to Divinity v0.1 BETA by Peachy
- Core Gameplay Mod
- Campaign Mod


Disclaimer: This mod changes enemies' base abilities. If you wish to use this mod exclusively as a Randomizer and Boss Booster, some enemy skill sets may not function properly. You have been warned.


SAGA: Path to Divinity is a lore-friendly game overhaul that preserves the original game feel, but adds a personal touch to every skill, weapon, and talent! This includes general game balancing as well as adding new ways to play the game. The modding project is divided up into several categories, allowing you to choose how much of the experience you wish to experience.


Campaign Features:
>These areas have been adjusted and will see the following changes: Fort Joy
>An RNG-based Quirk System applies benefits and penalties to NPCs at the start of combat to diversify playthroughs.
>All Bosses have been revisited, wielding new custom abilities to make their encounters stand out in difficulty and approach.
>Most Enemies have been revisited, toting new names, appearances, abilities, or playstyle AI.
>Some NPCs have been revisited, bearing new names, appearances, or portraits to give a more immersive experience.
>Tactician Mode has been revisited, making enemies more daunting challenges with higher stats and new passive or active abilities.


FAQ:
Q: Does this mod work with X mod? (Divine War, Odinblade/Helaene Class Mods, etc.)
A: I don't know. Due to the nature that Saga is at its a core a replacer mod, it will not play nice with other mods--which leads me to believe the answer would be "no." Quite frankly, there are plenty of things that might work, however due to the abundance of changes and conflicts that may arise from using multiple mods that deal with the same things, I cannot be held responsible for any variety of bugs or non-functional game mechanics that arise from mixing mods.

TL;DR: Probably not. Try at your own risk. Don't blame me when things break.

Q: Why did you stop responding to comments?
A: The steam commentary system is a poor platform for discussion for numerous reasons, and as such, I have followed fellow modder Kalavinka (Divine War) in making a small discord server for bug reports, commentary, and discussion.

TL;DR: Click the discord link.

Q: Where is the full change list?
A: There is a small change list in the pastebin link above, but the full one is yet to come.

Q: What's 1+1?
A: Banana.


A Word From the Author:
Hey! Thanks for reading down this far. Please give this mod a try, making a new game and disabling any other mods that affect character stats, item stats, skills, statuses, and ground/cloud elements. I worked really hard on this project alone, and while development stopped for a long while due to live events, I've decided to just release what I have. Keep in mind that this is not a finished mod by any means, and there are still more features I plan on releasing if/when I have the time, in addition to balancing out existing features. Please tell me any thoughts you have about your experience, your feedback is extremely valuable and improves the gameplay experience. Enjoy<3
Click here to join the Discord server for discussion, commentary, and feedback![discord.gg]


Credits and Thanks:
Thank you to @Moon Fairy Kyra for being the first person to help me out and providing valuable insight.

Thank you to @Zerd for talking me through and helping me program the more complex scripts in SAGA.

Huge thank you to @Laughing Leader for recovering my files after they were corrupted and teaching me most of my code.

New skill and status icons are by Lorc, sparker, skoll, and others from:
http://game-icons.net/

And a shout out to the D:OS2 official Discord for continued assistance!
1 条留言
Jezune 2019 年 6 月 17 日 下午 8:01 
This sounds awesome! I'm looking forward to see its development.