全面战争:战锤2

全面战争:战锤2

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Faster Build Times
   
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标签: mod, Campaign
文件大小
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更新日期
31.318 KB
2018 年 5 月 19 日 下午 2:30
2021 年 4 月 17 日 下午 5:48
7 项改动说明 ( 查看 )

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Faster Build Times

描述
Buildings now take 33% less time to build for both Player and AI.
Saved game compatible.
All mods compatible.
Will work even if outdated.

The turns required to build any building are now :
2 turns (base) -> 2 turns (mod)
3 turns (base) -> 2 turns (mod)
4 turns (base) -> 3 turns (mod)
5 turns (base) -> 3 turns (mod)
6 turns (base) -> 4 turns (mod)
etc


This mod grants a 33% bonus in construction time through the difficulty settings (all difficulties).
This means that it should be compatible with any mod, as it does not replace anything nor change any value, it merely adds an effect to the difficulty effects.

This also means that, let's say you use a mod that affects the turns required to build stuff, i.e. Faster Settlement Build Times or Double (x2) Building & Research Times (you madmen), their changes will still apply, and be reduced by 33% by this mod.

Have fun, remember to do stretches and drink water o/


Other versions :
- - - - - - - - - - - - - - - - - - - - - - - -
base game > 33% > 50% > 58% > 66%
.. 2 turns ... > . 2 .. > . 1 .. > . 1 .. > . 1
.. 3 turns ... > . 2 .. > . 2 .. > . 1 .. > . 1
.. 4 turns ... > . 3 .. > . 2 .. > . 2 .. > . 1
.. 5 turns ... > . 3 .. > . 3 .. > . 2 .. > . 2
.. 6 turns ... > . 4 .. > . 3 .. > . 3 .. > . 2
- - - - - - - - - - - - - - - - - - - - - - - -



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want larger and more usefull non-damaging spells ?
i got the goodz, check out my magic overhaul
32 条留言
Drusk  [作者] 2021 年 7 月 15 日 上午 5:46 
updated.
nothing changed, won't ever need to, it'll still work
AoFA | VindictiveBrigand 2021 年 7 月 15 日 上午 5:15 
could you please update the mod?
Centuria66 2021 年 7 月 15 日 上午 2:49 
please, please update:steamhappy:
Drusk  [作者] 2021 年 6 月 28 日 上午 7:46 
For recruitment time it can only be done by set increments rather than with a percentage (to my knowledge)
This means you can for exemple reduce the recruitment time by 1 turns for all units uniformally.
So you cannot have like an unit go from 4 to 2 turns and another go from 6 to 3. They'd both do down by either 2 or 3. (using global recruitment times as exemples here)
The best i can think of would be to reduce the recruitment time of all units by 1, and global recruitment times of all units by 2. (the minimum will always be 1)
that i can do

Otherwise there are mods like "1 turn recruitment times" which reduce all units to 1 turn if you want, though it seems they're editing each units individually rather than doing it through a global setting, meaning it can impedes compatibility with mods that modify units.
Behrzerker 2021 年 6 月 28 日 上午 1:54 
Hi, really great mod, thank you. Would it be possible to do the same for recruitment ?
一粒豆子 2021 年 6 月 1 日 下午 10:20 
thx
Drusk  [作者] 2021 年 4 月 17 日 下午 5:51 
There is no need to update this mod, it'll always work.
I'll still press the update button from time to time to remove the outdated status, thanks for the reminder.

I've used the ocasion to redo the thumbnail this time, so it's more in brand with my other mods haha
一粒豆子 2021 年 4 月 17 日 上午 2:42 
Update?
Drusk  [作者] 2020 年 2 月 7 日 上午 8:49 
Added 58% too just because it felt missing.
Drusk  [作者] 2020 年 2 月 7 日 上午 8:29 
50% and 66% versions added !
Check them out from the added section at the bottom of the mod description.