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Defectus Polaris 最近的评测

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正在显示第 11 - 20 项,共 206 项条目
1 人觉得这篇评测有价值
总时数 0.8 小时
Expected normal snake game. Instead got tactical serpent warfare where my reptilian special forces unit infiltrates enemy bases while somehow operating assault rifles with no arms.

My snake squad moves like a synchronized swimming team made of danger noodles with military training. Enemies are completely unprepared for combat reptiles, which seems like a massive oversight in their security planning.
发布于 11 月 2 日。
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尚未有人觉得这篇评测有价值
总时数 15.7 小时 (评测时 0.8 小时)
The game tries to take everything great from other similar games and still fails at delivering a good product. Kinda strange, that they failed with the guaranteed good recipe.
Has optimisation issues on friends computer, lots of bots disguised as playerss and no completely disatisfying interest in any looting or missions provided within the game.
"This reminds me off ... " or "This is just like ..." - is what was contstantly in my and my group minds when exploring this game. Sadly, every other game is still somehow better that whatever this was supposed to be.
发布于 10 月 11 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 3.3 小时
Expected actual gameplay. Instead discovered the revolutionary concept of watching numbers go up while my character grinds dungeons completely unsupervised like a responsible adult. My hero fights dragons while I'm at work, making me technically a professional adventurer with excellent time management.
发布于 10 月 4 日。
这篇评测是否有价值? 欢乐 奖励
有 10 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 7.8 小时
Superpowered Chaos Incarnate!

Expected tactical shooter. Instead became an unstoppable invisible supersoldier who turns stealth missions into spectacular displays of extreme violence and flying body parts.

My enemies politely stand around in groups, making it easier to introduce them to walls at high velocity.
The slow-motion bullet time makes every encounter feel like directing my own hyper-violent action movie. I've accidentally mastered the art of dramatic entrances by kicking down doors while time freezes and enemies contemplate their life choices.

Warning: May cause unrealistic expectations about workplace conflict resolution and excessive appreciation for destructible environments.
发布于 10 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 0.4 小时
Expected peaceful saloon management. Instead got a shooting gallery!

A fitting story, silly gameplay and suprisingly tricky steam achievements. A truly recommendable laid-back free time waster for you to feast and giggle.
发布于 9 月 30 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 13.3 小时
Expected normal shooting game. Instead became Neo from The Matrix while red crystal people politely wait for me to move before attempting murder. Time only moves when I move, which explains why I spent 3 hours dodge-weaving through a single hallway like the world's slowest action hero.
The game keeps telling me cryptic messages about control and consciousness. I'm just here throwing staplers at glass people in slow motion while feeling philosophically attacked. Time is a Social Construct Anyway!
Warning: May cause existential crises about free will and unrealistic expectations for real-world bullet physics.
"Finally, a game that made standing still feel like a legitimate strategy" - My overthinking philosopher friend
发布于 9 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 219.4 小时
Expected to save my son. Instead spent 200 hours building elaborate settlements with working plumbing while my kid presumably learns patience in captivity. Turns out the real treasure was the absurdly tall wooden towers I constructed along the way.
My character has become a post-nuclear interior designer who occasionally shoots mutants between furniture shopping trips. The dog is the best companion who never judges my hoarding 47 desk fans for "crafting materials."
Warning: May cause obsessive collecting of duct tape and sudden realization you care more about settlement happiness meters than actual plot.
"Finally, a game where ignoring the main quest feels like the right choice" - My priorities-challenged brother
发布于 9 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 0.2 小时
Warning: May cause sudden interest in avant-garde art and questionable interior design choices involving deep red accent walls.
发布于 9 月 30 日。
这篇评测是否有价值? 欢乐 奖励
有 8 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 2.1 小时
Expected epic space politics and sandworms. Instead got a game that's 90% walking through beige landscapes while my character complains about sand getting everywhere (he's right though). The sandworms show up less often than my motivation to keep playing.
The spice economy makes no sense. Apparently I'm supposed to care about space drugs while dying of boredom in an endless desert that all looks exactly the same. My character moves like he's walking through actual quicksand made of loading screens.
Warning: May cause extreme thirst, hatred of deserts, and sudden appreciation for games with literally any other color palette.
发布于 9 月 29 日。
这篇评测是否有价值? 欢乐 奖励
有 29 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 27.4 小时
抢先体验版本评测
My character has the combat skills of a confused potato wielding a wet noodle against enemies who apparently went to Harvard for advanced player destruction. Just kidding, they were cheating. Makes sense that it was the only player who actually went for ranked matches, as 99% of times - lobbies are empty.
Oh, maybe unranked is better? Well, if you like bots that is. Because lobbies are empty.
PVE lobbies? Well, they are usually half full. But everybody is fighting the same monster for the most common materials.
Sadly, the game cannot be recommended at this time.
发布于 9 月 29 日。
这篇评测是否有价值? 欢乐 奖励
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正在显示第 11 - 20 项,共 206 项条目