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Käyttäjän Defectus Polaris viimeaikaiset arvostelut

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Näytetään 11–20 / 206
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 0.8 tuntia
Expected normal snake game. Instead got tactical serpent warfare where my reptilian special forces unit infiltrates enemy bases while somehow operating assault rifles with no arms.

My snake squad moves like a synchronized swimming team made of danger noodles with military training. Enemies are completely unprepared for combat reptiles, which seems like a massive oversight in their security planning.
Julkaistu 2. marraskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 15.7 tuntia (0.8 tuntia arvostelun laatimishetkellä)
The game tries to take everything great from other similar games and still fails at delivering a good product. Kinda strange, that they failed with the guaranteed good recipe.
Has optimisation issues on friends computer, lots of bots disguised as playerss and no completely disatisfying interest in any looting or missions provided within the game.
"This reminds me off ... " or "This is just like ..." - is what was contstantly in my and my group minds when exploring this game. Sadly, every other game is still somehow better that whatever this was supposed to be.
Julkaistu 11. lokakuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 3.3 tuntia
Expected actual gameplay. Instead discovered the revolutionary concept of watching numbers go up while my character grinds dungeons completely unsupervised like a responsible adult. My hero fights dragons while I'm at work, making me technically a professional adventurer with excellent time management.
Julkaistu 4. lokakuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
10 henkilön mielestä arvostelu on hyödyllinen
2 henkilön mielestä arvostelu on hauska
yhteensä 7.8 tuntia
Superpowered Chaos Incarnate!

Expected tactical shooter. Instead became an unstoppable invisible supersoldier who turns stealth missions into spectacular displays of extreme violence and flying body parts.

My enemies politely stand around in groups, making it easier to introduce them to walls at high velocity.
The slow-motion bullet time makes every encounter feel like directing my own hyper-violent action movie. I've accidentally mastered the art of dramatic entrances by kicking down doors while time freezes and enemies contemplate their life choices.

Warning: May cause unrealistic expectations about workplace conflict resolution and excessive appreciation for destructible environments.
Julkaistu 4. lokakuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 0.4 tuntia
Expected peaceful saloon management. Instead got a shooting gallery!

A fitting story, silly gameplay and suprisingly tricky steam achievements. A truly recommendable laid-back free time waster for you to feast and giggle.
Julkaistu 30. syyskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
Yhden henkilön mielestä arvostelu on hauska
yhteensä 13.3 tuntia
Expected normal shooting game. Instead became Neo from The Matrix while red crystal people politely wait for me to move before attempting murder. Time only moves when I move, which explains why I spent 3 hours dodge-weaving through a single hallway like the world's slowest action hero.
The game keeps telling me cryptic messages about control and consciousness. I'm just here throwing staplers at glass people in slow motion while feeling philosophically attacked. Time is a Social Construct Anyway!
Warning: May cause existential crises about free will and unrealistic expectations for real-world bullet physics.
"Finally, a game that made standing still feel like a legitimate strategy" - My overthinking philosopher friend
Julkaistu 30. syyskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 219.4 tuntia
Expected to save my son. Instead spent 200 hours building elaborate settlements with working plumbing while my kid presumably learns patience in captivity. Turns out the real treasure was the absurdly tall wooden towers I constructed along the way.
My character has become a post-nuclear interior designer who occasionally shoots mutants between furniture shopping trips. The dog is the best companion who never judges my hoarding 47 desk fans for "crafting materials."
Warning: May cause obsessive collecting of duct tape and sudden realization you care more about settlement happiness meters than actual plot.
"Finally, a game where ignoring the main quest feels like the right choice" - My priorities-challenged brother
Julkaistu 30. syyskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 0.2 tuntia
Warning: May cause sudden interest in avant-garde art and questionable interior design choices involving deep red accent walls.
Julkaistu 30. syyskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
8 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 2.1 tuntia
Expected epic space politics and sandworms. Instead got a game that's 90% walking through beige landscapes while my character complains about sand getting everywhere (he's right though). The sandworms show up less often than my motivation to keep playing.
The spice economy makes no sense. Apparently I'm supposed to care about space drugs while dying of boredom in an endless desert that all looks exactly the same. My character moves like he's walking through actual quicksand made of loading screens.
Warning: May cause extreme thirst, hatred of deserts, and sudden appreciation for games with literally any other color palette.
Julkaistu 29. syyskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
29 henkilön mielestä arvostelu on hyödyllinen
3 henkilön mielestä arvostelu on hauska
yhteensä 27.4 tuntia
Early Access -arvostelu
My character has the combat skills of a confused potato wielding a wet noodle against enemies who apparently went to Harvard for advanced player destruction. Just kidding, they were cheating. Makes sense that it was the only player who actually went for ranked matches, as 99% of times - lobbies are empty.
Oh, maybe unranked is better? Well, if you like bots that is. Because lobbies are empty.
PVE lobbies? Well, they are usually half full. But everybody is fighting the same monster for the most common materials.
Sadly, the game cannot be recommended at this time.
Julkaistu 29. syyskuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 11–20 / 206