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Sentinels of the Store StoreSents
STEAM 组
Sentinels of the Store StoreSents
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游戏中
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成立于
2017 年 1 月 17 日
语言
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关于 Sentinels of the Store

It's Time for Real Change

The Sentinels of the Store is a group founded on the core values of transparency, fairness, and consumer protection. Our journey began when we saw the urgent need to address the growing concerns within the Steam ecosystem. Together, we formed the Sentinels of the Store to champion the rights of both consumers and developers, ensuring that everyone in our community is treated with the respect and fairness they deserve.

What We Stand For

We are unwavering in our mission to protect consumers from malpractice and deceit. Our commitment to transparency ensures that you can trust the games you purchase and the developers you support.

We believe in fostering a healthy environment where developers can thrive without fear of exploitation or unfair treatment. By advocating for fair enforcement of policies, we ensure that all developers, big or small, have an equal opportunity to succeed.

We take a firm stance against those who seek to undermine the integrity of the Steam platform. We actively work to identify and expose bad actors, ensuring that they face the consequences of their actions.

Consistency and fairness are at the heart of our approach. We strive to assist Valve in the enforcement of Steam's policies, making sure that rules are applied equally to all, without favoritism or bias.

Our Vision

We envision a Steam community where:

  • Consumers are protected and informed.
  • Developers are respected and supported.
  • Policies are clear, fair, and consistently enforced.
  • Transparency and accountability are the norms, not the exceptions.

We believe that real change is possible, but it requires the collective effort and support of each member of our community.

Together, we can build a better Steam community for all. Stand with us, and let’s make real change happen.

Part of the Sentinel Network

The Sentinel Network is a collective of Steam curators and advocacy groups dedicated to consumer transparency, ethical reviews & fair gaming practices.

If you value honest curation, ethical gaming, and protecting players from misinformation, please do join the groups that are part of the Sentinel Network.

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Check out our Linktree[linktr.ee]

Join our Discord server[discord.gg]

The Steam Sentinels Podcast

E-mail: mellowonline1@gmail.com

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近期公告
2026 – The War Against Review Manipulation
Where We Need Your Help

Right now, there are three key ways you can support this effort:

  1. Share your thoughts. Let us know in the comments what you believe should happen, and what more we can do to push for meaningful change.

  2. Use our review manipulation sub-forum. If you spot games with suspicious review patterns - including mass waves of identical accounts or activity linked to known services such as those discussed in our previous investigation - please report them in our dedicated forum.

  3. Share our original investigation. Even now, our initial article continues to resurface in Steam discussion threads (1) (2) (3), and we still receive regular messages from users discovering it for the first time. It remains, to this day, the most widely read piece we’ve published. Awareness is always the first step, and when these operations are designed to function covertly, visibility becomes one of the most powerful tools we have. Share it in forums. Share it with developers who deserve to know how others are gaining an unfair advantage. Share it with friends, communities, outlets, and within your Discord servers. Share it as widely as you can - because anyone who uses Steam to buy games is affected by this.

This behaviour has been allowed to persist for far too long. It quietly influences visibility, algorithms, and ultimately the purchasing decisions of users who are unaware they are being misled. It is also fundamentally unfair to indie developers who operate within Steam’s rules, yet are pushed aside by those willing to game the system. These operations affect hundreds of games and involve thousands of fabricated reviews across the platform.

I regularly receive messages from developers - including those working at AAA studios - expressing the same concerns and thanking us for highlighting this issue. This is not a niche problem, and it is not harmless.

2026 is the year we take sustained action. The year we refuse to normalise deception, where accountability is pushed to the forefront, and where review manipulation is challenged wherever it appears. But this only works if we do it together.

If we want meaningful change, this is the year to make it happen.
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Special thanks to our patrons Caff, Stefan, old_navy_twidget, Luke, Nin-Nin, Emigrant & Pocket.

Listen to the Steam Sentinels Podcast here

Check out our LinkTree here[linktr.ee]

Join our Discord server[discord.gg]

E-mail Mellow at: mellowonline1@gmail.com

2025: A Year Where Trust Was Tested Repeatedly
When Harm Came First, and Safeguards Came Later

One of the earliest warning signs came in February, when PirateFi, a free-to-play asset flip, was discovered to be distributing malware through Steam builds. Up to 1,500 users had their browser cookies stolen before action was taken.

What made that case linger wasn’t just that malicious software reached users - it was how easily it did. Fake reviews inflated visibility. Automated checks failed. Intervention came only after real harm had already occurred.

That pattern - reaction after damage - would repeat throughout the year.

When Developers Weaponised the Systems Meant to Protect Players

In March, the developer of Containers attempted to use Steam’s ban systems as retaliation (particularly against myself), issuing wrongful game bans against critics in a game with no multiplayer functionality. Those bans were only overturned after escalation by myself beyond standard support channels.

Shortly after, Johnny Ginard resurfaced under a new name and began mass-uploading asset flips and allegedly stolen titles, while also abusing moderation tools and triggering a wrongful community ban against a member of my team who challenged them.

In both cases, the issue wasn’t just bad actors - it was how easily platform tools could be misused, and how inaccessible meaningful appeals were to ordinary users.

Ownership That Turned Out to Be Conditional

By spring, trust issues had moved beyond individual games and into ownership itself.

While the work of the Stop Killing Games movement was still in full swing, some notable issues were also happening in our corner of the internet while Accursed Farms was doing the heavy lifting in the wider community.

Humble Bundle quietly updated its terms, leaving users unable to reveal Steam keys they had already paid for - sometimes years earlier. Later in the year, multiple Steam titles that had launched as free-to-keep saw their game files silently removed from users’ libraries after switching to paid releases, leaving licences intact but depots inaccessible.

By November, key revocations had escalated further, with legitimate purchases being stripped from libraries while developers deleted discussions and Steam Support redirected responsibility back to the same unresponsive parties.

Across all of these cases, the message was consistent: access could be withdrawn quietly, and recourse was limited.

Scams That Thrived on Automation and Scale

September marked a turning point with Click Adventure, a removed Steam title that turned out to be the centrepiece of a coordinated wallet-draining scheme. Hijacked accounts were used to siphon Steam Wallet funds through worthless marketplace items, bypassing usual security warnings.

Despite evidence, victim testimony, and clear marketplace involvement, refunds were denied. Even after additional spot check Steam Guard confirmations for marketplace purchases were introduced by Steam following this incident, victims were left uncompensated.

Follow-up investigations into BlockBlasters, cryptostealers hidden in updates, and the ease with which developer trust could be bought for $100 painted a consistent picture: it was too easy for these problems to continue.

Fake Reviews and Artificial Visibility

Alongside scams came manipulation.

Dungeon Stalkers openly bribed players with premium currency in exchange for positive reviews. WUT Studio dumped dozens of low-effort titles onto Steam with AI-generated store pages, fake multilingual reviews, and extreme price swings designed to game visibility and resale markets.

Later investigations into Zero5Games showed similar suspicious review patterns, a continuous problem that we've had to contend with particularly over the last 2 years, and one we will tackle head on in 2026.

Delistings and the Cost of Bad Framing

The second half of the year became dominated by removals - and the narratives built around them.

Horses and Brown Dust II were delisted for very different reasons: taboo narrative content and engagement practices. Yet each case was quickly flattened into a single discourse about “censorship,” often fuelled by vague developer messaging and bad-faith amplification.

By year’s end, it was clear that misinformation was often doing damage, not helped by Steam's closed door approach when it came to conversations about these removals.

Financial Pressure Replacing Clear Policy

In August, scrutiny shifted to payment processors. Adult games were quietly removed or deindexed across Steam and itch.io following pressure from activist groups, with vague financial rules now effectively determining what lawful content could be sold.

Conflicting statements from platforms, denials from payment companies, and the emergence of a US executive order targeting politicised debanking underscored a troubling reality: enforcement power was drifting away from platforms and toward opaque financial intermediaries.

A Moment Inside the Room

Against that backdrop, May brought an unexpected moment: an invitation to visit Valve’s offices.

It wasn’t a victory lap, and it didn’t resolve any of the issues raised throughout the year. But it did mark a shift. The same topics that had been documented from the outside were now being discussed face-to-face with the people responsible for maintaining the platform.[x.com]

If anything, that access sharpened the responsibility to stay careful, accurate, and restrained. Being listened to raised the stakes rather than lowering them.

Where the Year Landed

By December, one thing was clear: 2025 was about recognising patterns.

Again and again, harm was addressed after the fact. Again and again, users were expected to absorb losses quietly. Again and again, trust systems designed for scale proved vulnerable to abuse.

The year didn’t end with clean resolutions. But it did end with clarity - about where the problems are, how persistent they’ve become, and why documenting them carefully still matters.

If nothing else, 2025 showed that trust on large platforms isn’t a given. It’s something that has to be examined, defended, and rebuilt - repeatedly.

As the year comes to a close, it’s worth pausing to recognise the people who engaged thoughtfully, challenged ideas in good faith, shared evidence, and stayed willing to look past easy narratives. 2025 was often heavy, sometimes frustrating, and rarely straightforward - but it was also proof that careful scrutiny still has value, and that constructive conversations are possible even around the most contentious issues. Thank you to everyone who read, and contributed along the way. Wherever you’re heading into the new year from, I want to wish you all a very happy New Year, to you and your families, and let's make 2026 count.

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Special thanks to our patrons Caff, Stefan, old_Navy_twidget, Luke, Nin-Nin, emigrant & Pocket!

Listen to the Steam Sentinels Podcast here

Check out our LinkTree here[linktr.ee]

Join our Discord server[discord.gg]

E-mail Mellow at: mellowonline1@gmail.com

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STEAM 鉴赏家
Sentinels of the Store 的评测
"Games by developers that have received coverage on our group, as well as identified asset flips and titles tied to anti-consumer/deceptive practices."
这些是 Sentinels of the Store 最近撰写的评测
1,658 条留言
shade00 1 月 1 日 下午 1:21 
advice and suggestion does not really = armchair modding
but i do recall some mods old days long ago elsewhere
who would see trying to help out as they would put it as minimodding......
some people just twist stuff to suit there vision
Mellow_Online1 1 月 1 日 上午 5:17 
@Obey the Fist! You'd be correct!

@smugass Braixen-Chan - When you get a chance, could you pop that into our forums please? Best forum would be our Censorship forum: https://psteamcommunity.yuanyoumao.com/groups/Sentinels_of_the_Store/discussions/25/

Happy new year!
ivanmanu51 1 月 1 日 上午 3:54 
Happy new year everyone! :dealstars::dealstars:
Obey the Fist! 1 月 1 日 上午 12:59 
I'm not one to armchair moderate but I think Sentinels likes those kinds of discussions to have their own thread in the forums.

Although that looks more like a case of Youtube being crappy more than anything else. From my considerable experience, almost every single developer will gleefully abuse every angle they have to silence negative reviews, so this is another day that ends in "Y".

Also, happy new year everyone!
Smugass Braixen-Chan 1 月 1 日 上午 12:37 
Heya!

I don't really post on here anymore, but I found some stuff that smells a bit fishy. Apparently somebody's Youtube video criticizing Creative Assembly got demonetized, as a result of a manual content report.

I'm on holiday at the moment, so I'll just leave it hear for you lot to look into.

https://psteamcommunity.yuanyoumao.com/app/1142710/discussions/0/688619018316242792/
https://psteamcommunity.yuanyoumao.com/app/1142710/discussions/0/688619659067455941/
(Second thread contains comments from me, and my thoughts on it)
robilar5500 2025 年 12 月 18 日 下午 6:11 
They're generally trading or reselling and sit on the keys until such opportunities arise. The ones that aren't trading/reselling, who knows? You'd think they'd redeem or gift them long before any deadline cancelled the keys.

I do also think people forget about DRM and their tacit agreement to not accepting true ownership of purchased licenses when you decide to use their services (Steam, Ubi, etc..). I'd expect that applies to keys for said licenses as well. DRM is an insidious beast.
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成立于
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