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Tất cả thảo luận > Dota 2 Modeling > Chi tiết chủ đề
Texturing skin for a hat
I'm trying to make some hair for Scout, but after finishing it, I noticied some of Scout's default hair still appears, so I modeled some skin to hide it.

Now my problem is, how I texture it properly?

http://i.imgur.com/O4E3oue.jpg

I cant get the shadows/colors right, did anyone ever had to edit skin textures to make a hat?
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Đang hiển thị 1-3 trong 3 bình luận
HellJumper 9 Thg07, 2013 @ 6:29pm 
As far as I know you're going to have to match the skin texture and shading exactly. Extract the scout head texture from the .vpk and see how the vmt was set up. Then mimic any shading masks, phong exponents, and rim lighting.
Lần sửa cuối bởi HellJumper; 9 Thg07, 2013 @ 7:28pm
Moby The Duck 9 Thg07, 2013 @ 8:23pm 
Welp, got the texture exatcly like it is on the Scout model, messed around the shading and all, but it didnt work.
HellJumper 9 Thg07, 2013 @ 8:51pm 
I've never run into this situation before, so that's how I would have approached it. Can you try contacting someone who has done something like this before? See if you can figure out how they did it.
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Đang hiển thị 1-3 trong 3 bình luận
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Tất cả thảo luận > Dota 2 Modeling > Chi tiết chủ đề