STEAM-RYHMÄ
Blender Tutorial Community BlenderTuts
STEAM-RYHMÄ
Blender Tutorial Community BlenderTuts
35
PELISSÄ
237
PAIKALLA
Perustettu
16. lokakuu 2012
Kieli
englanti
Sijainti
United States 
Multiple vertex transform and other things
This is my method of making weapon in dota:
Sculpt > Cut high poly into half > decimate the half > and mirror
( Please tell me if there is flaw on my method )
.......
Back to the topic, I reached the stage "Decimate the half" , this is the result
http://oi59.tinypic.com/1zdsp42.jpg
Well...... some of the vertices is displaced, so I want to make all of the displaced vertices into X : 0.0
Usually, I select each vertex and type 0 in the Transform X axis at a time ( It wasted my time a lot ), If I select multiple vertices and type 0, it will only move it into the median point
So, how do I make all of this vertex into X : 0.0 instantly?
........
unrelated to the topic :
Am I supposed to unwrap the lowpoly before sending it to xNormal ?
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Well, My method is totally the opposite, I model the Lod 0 with care, map this with care, and after this, I create a copy and increase the edges count in hard corners, and use the modifier "Multi-Resolution". With this, I use the sculpt, and map the normal map.

well, I don't know what method is the best. But I think reading this one, will give u some ideas.

Thi is a sword that I make with this method.
http://i.imgur.com/kG88CWP.png?1
Viimeisin muokkaaja on Akaize; 21.9.2014 klo 6.16
*fix
My method actually :
Make medium-poly ( lod1 ) , sculpt and so on.
. nice methods there...
What option do you use to bake normal map in blender ?
Well, I select the High poly, and the lod0 (in this order), and use the Bake.
Normals - Tangent. Margin 32, Split-Fixed.

LOD 0 is the portraid model, LOD 1 the game model.
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