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Повідомити про проблему з перекладом
Fixed!
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see how this works? ;)
My problem with the skeleton is that it messes up the other leg desgins people make or what are in the base game. Like, to make your mech seem normal, you'd have to strictly use the legs in the mod.
Is there a way to make the main mod work in a way that the legs change the skeleton? Say, longer legs like the D-va ones make the body higher up in the air while smaller legs (like the ones in the vanilla game) make the mech shorter?
Ningen Custom Race can't do the Tutorial missions to unlock this since they lack a drop-pod cinematic loading screen to get in to the training course, Crashes to Main Menu.
If this is something you can fix, I have a suggestion how:
Ningen Race is usually using a lot of 'vanilla' human files, so maybe give them the human drop-pod cinematic loading screen to get in and enjoy your lovely mod?
If you need more information, or someone knows where this should go, give me a poke.
Thanks for the fun mod. :)
player placement inside body is on my todo list 719, it is possible, just not added yet
I'd also like to know if this is possible, although my reasoning is due to the Sigma legs being far too small with the extended skeleton.
That is now a reason for me too.
of the 4 animation frames for legs, its pretty much just 'standing' frame that makes them look so derpy
'step' frame i like (the one it uses when in 0g, makes the legs tuck up under the bod)
boost 1&2 feel like they're a bit too far back
tried some code for reading the height of leg picture and setting legsize based on that, but it horribly didnt work :( too much transparency throwing off size calc - but transparency needed, so catch 22