Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
[FFI 1]
screen = 1
And so on for the 3 others it shows the screen numbers right, but when I start to add the premade setups to the first 3 screens in the cab than screen 3 shows on screen 4, and the 3 others go blank (picture that was on the screens if you choose nothing on where you can select script, text etc) (left the
[FFI 4]
screen = 4
Because I thought the number could just stay on screen 4, but that aparently made only screen 4 active?)
When I did only 1 screen than it shows correct. If I put up 3 Screens than it goes back to nothing. And not even screen 4 as I removed the empty [FFI 4]
Just a quick feedback from before dinner.
Knut A.
I guess Im probably doing something wrong, last try all screens where black when I ran the script with update as argument
And send the update argument. That should work.
Vote on it to show Keen that we want this fixed.
I have ownership of all blocks and I tried to use it with a Large Grid Flight Seat.
Thanks for reporting this. I can't see where exactly what's wrong from the error message, could you share the grid so that I can take a look?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1724208313
Thanks a lot! You're helping me make the script more robust.
I found the issue and have fixed it.
Re-add the script and it should work. The new version number is 4.0.2.
When I start a world, it gives me critical error. Doesn't say what is wrong. Would be mod conflict but I don't think so.