Space Engineers

Space Engineers

Blarg's Fancy Flight Info
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Blargmode  [geliştirici] 25 Nis 2019 @ 3:25
Help / bugs
If you have problems, don't be afraid to ask!
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I noticed a small issue when adding 2 or more screen setup in a cab. When I just set the screens with
[FFI 1]
screen = 1

And so on for the 3 others it shows the screen numbers right, but when I start to add the premade setups to the first 3 screens in the cab than screen 3 shows on screen 4, and the 3 others go blank (picture that was on the screens if you choose nothing on where you can select script, text etc) (left the
[FFI 4]
screen = 4

Because I thought the number could just stay on screen 4, but that aparently made only screen 4 active?)

When I did only 1 screen than it shows correct. If I put up 3 Screens than it goes back to nothing. And not even screen 4 as I removed the empty [FFI 4]

Just a quick feedback from before dinner.

Knut A.

Blargmode  [geliştirici] 25 Nis 2019 @ 9:35 
I'm sorry, I don't think I understand whats wrong? Do you want the default screens back after using the "Which screen is which?" feature, on the screen that isn't controlled by this script anymore?
no, I get the default screen back when I try to add something to more than 1 screen.

I guess Im probably doing something wrong, last try all screens where black when I ran the script with update as argument
En son Knut A. tarafından düzenlendi; 25 Nis 2019 @ 10:00
Blargmode  [geliştirici] 25 Nis 2019 @ 10:37 
You could try removing everything from Custom data, then pasting this:

[FFI 1] screen = 1 preload = speed [FFI 2] screen = 2 preload = propulsion [FFI 3] screen = 3 preload = land and connect

And send the update argument. That should work.
well I found the issue I think. Problem only occurs on the dedicated server. in SP everything works
Blargmode  [geliştirici] 25 Nis 2019 @ 13:26 
Oh right sorry, I should have asked. Yeah the new screens doesn't work properly on server. Bug submitted here https://support.keenswh.com/spaceengineers/general/topic/text-with-new-lcd-api-via-scripts-not-showing-in-a-ds
Vote on it to show Keen that we want this fixed.
En son Blargmode tarafından düzenlendi; 25 Nis 2019 @ 13:26
Will upvote at once! :)
For me it throws this error message in the Programmable Block:

Blargs's Fancy Flight Info Initializing... Please wait. Caught exception during execution of script:Object reference not set to an instance of an object. at Program.<Init>d_59.MoveNext() at Program.Main(String argument, UpdateType updateType) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program) at Sandbox.GAme.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action'1 action, String& response)

I have ownership of all blocks and I tried to use it with a Large Grid Flight Seat.
Blargmode  [geliştirici] 26 Nis 2019 @ 12:29 
İlk olarak Hero tarafından gönderildi:
For me it throws this error message in the Programmable Block:

...

I have ownership of all blocks and I tried to use it with a Large Grid Flight Seat.

Thanks for reporting this. I can't see where exactly what's wrong from the error message, could you share the grid so that I can take a look?
I uploaded the Blueprint of the ship to the workshop. I also tried deleting the PB and replacing it, didn't work either.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1724208313
Blargmode  [geliştirici] 26 Nis 2019 @ 14:00 
İlk olarak Hero tarafından gönderildi:
I uploaded the Blueprint of the ship to the workshop. I also tried deleting the PB and replacing it, didn't work either.

Thanks a lot! You're helping me make the script more robust.
I found the issue and have fixed it.
Re-add the script and it should work. The new version number is 4.0.2.
Now it works perfectly. Thank you! Just out of curiosity, what was the issue?
Blargmode  [geliştirici] 26 Nis 2019 @ 14:27 
In the game code, desks are "surface providers" (things that can have screens), but have no screens. I assumed that every surface provider would have screens and didn't check if they actually did. So things got borked when the script tried to access screens that didn't exist.
Hey, from some reason I'm having the same problem that the guy in the commend section is having!
When I start a world, it gives me critical error. Doesn't say what is wrong. Would be mod conflict but I don't think so.
Blargmode  [geliştirici] 28 May 2019 @ 13:09 
İlk olarak Hoovy Simulator 2 FIN tarafından gönderildi:
Hey, from some reason I'm having the same problem that the guy in the commend section is having!
When I start a world, it gives me critical error. Doesn't say what is wrong. Would be mod conflict but I don't think so.
I haven't encountered it myself, could you post a screenshot of the error?
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