Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción








[FFI 1]
screen = 1
And so on for the 3 others it shows the screen numbers right, but when I start to add the premade setups to the first 3 screens in the cab than screen 3 shows on screen 4, and the 3 others go blank (picture that was on the screens if you choose nothing on where you can select script, text etc) (left the
[FFI 4]
screen = 4
Because I thought the number could just stay on screen 4, but that aparently made only screen 4 active?)
When I did only 1 screen than it shows correct. If I put up 3 Screens than it goes back to nothing. And not even screen 4 as I removed the empty [FFI 4]
Just a quick feedback from before dinner.
Knut A.
I guess Im probably doing something wrong, last try all screens where black when I ran the script with update as argument
And send the update argument. That should work.
Vote on it to show Keen that we want this fixed.
I have ownership of all blocks and I tried to use it with a Large Grid Flight Seat.
Thanks for reporting this. I can't see where exactly what's wrong from the error message, could you share the grid so that I can take a look?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1724208313
Thanks a lot! You're helping me make the script more robust.
I found the issue and have fixed it.
Re-add the script and it should work. The new version number is 4.0.2.
When I start a world, it gives me critical error. Doesn't say what is wrong. Would be mod conflict but I don't think so.