Killing Floor 2

Killing Floor 2

KF1 Foundry
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Kill Master  [desarrollador] 7 ABR 2017 a las 19:48
Bug list (Please post bugs here)
Please post any map related bugs and glitches here. :peace:
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Mostrando 1-13 de 13 comentarios
zachjd 8 ABR 2017 a las 1:25 
I don't know if this a bug really but with no ZEDs around, my framerate is around 83. Usually on any other map it would be easily 100 with no action. (mine's capped at 100) Not a big deal for me at all but I imagine if others playing on lower end systems it may be worse for them.
Kill Master  [desarrollador] 8 ABR 2017 a las 1:42 
Publicado originalmente por zachjd:
I don't know if this a bug really but with no ZEDs around, my framerate is around 83. Usually on any other map it would be easily 100 with no action. (mine's capped at 100) Not a big deal for me at all but I imagine if others playing on lower end systems it may be worse for them.
The average frame rate on Foundry IS lower, this mostly has to do with the fact that I am using considerably more demanding material shaders and lighting than what TW uses in the base game.
A perfect example of this can be seen by taking a close look at the corrugated steel walls, as well as the red & white tile floor, you will notice that they don’t look like traditional 2D textures.

So in short the map will run your system slightly harder than other maps that just reuse assets from the base game.:peace::pcrace:
Última edición por Kill Master; 8 ABR 2017 a las 1:43
zachjd 8 ABR 2017 a las 1:44 
Publicado originalmente por Kill Master:
Publicado originalmente por zachjd:
I don't know if this a bug really but with no ZEDs around, my framerate is around 83. Usually on any other map it would be easily 100 with no action. (mine's capped at 100) Not a big deal for me at all but I imagine if others playing on lower end systems it may be worse for them.
The average frame rate on Foundry IS lower, this mostly has to do with the fact that I am using considerably more demanding material shades and lighting than TW uses in the base game.
A perfect example of this can be seen by taking a close look at the corrugated steel walls, as well as the red & white tile floor, you will notice that they don’t look like traditional 2D textures.

So in short the map will run your system slightly harder than other maps that just reuse assets from the base game.:peace::pcrace:

I see, thanks for explaining. =)
Frostbite* 8 ABR 2017 a las 9:51 
Publicado originalmente por zachjd:
Publicado originalmente por Kill Master:
The average frame rate on Foundry IS lower, this mostly has to do with the fact that I am using considerably more demanding material shades and lighting than TW uses in the base game.
A perfect example of this can be seen by taking a close look at the corrugated steel walls, as well as the red & white tile floor, you will notice that they don’t look like traditional 2D textures.

So in short the map will run your system slightly harder than other maps that just reuse assets from the base game.:peace::pcrace:

I see, thanks for explaining. =)
good tesallation on bumping 2d not to look flat:) or the lod bumps
Última edición por Frostbite*; 8 ABR 2017 a las 9:51
Cuchi 16 ABR 2017 a las 14:28 
All (or some) doors open in more of one trader.
manolito 9 JUL 2017 a las 10:04 
Hello I played the map and I liked it a lot but it still has some things to fix, the doors at the beginning appear open but are actually closed, once the openings are already shown well.

Good job

regards
Sappykun 21 DIC 2017 a las 22:33 
Hi there,

I'm trying to run this on a private dedicated server, but every time I join the game when the map is running, I'm forced into spectate mode and the only thing I can do is fly around in ghost mode. I can't even open the menu, so I have to disconnect via the console.

None of your other maps have this issue, and Foundry works in single-player. It only happens when I try running this on a dedicated server.

Specifically, I'm using a Linux server (Ubuntu 16.04 LTS). Could that be the issue? Sounds kinda dumb, but a lot of issues I'm having seem to stem from there.

Thanks.
Kill Master  [desarrollador] 28 DIC 2017 a las 17:35 
Sorry for the late response.

So off the top of my head some easy questions would be;

Have you tried setting up a fresh server from scratch?
Have you tried running the server on a windows machine?
Have you tried running the server on a different Linux distro?
Are you running any mutators on your server, if so which ones?

Unfortunately I have very limited knowledge when it comes to the various flavors of Linux out there so I can’t provide any technical help on that front.

However what I can tell you is that Foundry shares the exact same beck-end set up as all my other KF1 ports so I have my doubts that the map is what’s causing the issue.
(Although I could be, and have been wrong before)
Leinad 14 JUL 2018 a las 2:23 
Weapons that are found on the map cannot be picked up (ex. AR-15, MP-7). Ammo crates on the otherhand appear to work just as intended.:Corpus:
Mblades 29 JUL 2018 a las 4:26 
Publicado originalmente por Danduuzl:
Weapons that are found on the map cannot be picked up (ex. AR-15, MP-7). Ammo crates on the otherhand appear to work just as intended.:Corpus:

yeah i have this issue as well. also it seems all pick ups are AR-15 for me. otherwise map works flawlessly
Stygian Emperor 31 JUL 2018 a las 15:48 
Publicado originalmente por Danduuzl:
Weapons that are found on the map cannot be picked up (ex. AR-15, MP-7). Ammo crates on the otherhand appear to work just as intended.:Corpus:
Having this problem as well.
Max's.Will.It 16 DIC 2018 a las 6:39 
I know you probably not gonna return, but there this bug it won't allow you to pick up weapons spawned on the ground. Hope to you could patch later, because I like this map so much!!!
Angelina Sunflower 18 MAR 2022 a las 22:25 
Server crashes every time I choose the map both in web browser and in game.
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