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Hi, could you provide a crash report? (my docs > Klei > invis Inc > logs > InvisInc.txt )
I do have a mod that makes changes to cameras, "New Corporate Tactics". Makes cameras able to properly track agent movement, so instead of telling the guards where the agent was when they were first detected, it now keeps updating to the tile the agent was last SEEN ON. Also makes cameras able to detect downed guards. It raises the alarm and alerts a guard to investigate if it sees a downed guard. With this mod active you can now also set a limit for how many times cameras will raise the alarm on the same turn whenever it detects a new agent.
I have two other mods that make changes to Draco: "Neural Scan Tweaks" and "PEIA Legends". But I don't see how these could break the augment I mentioned up top? "Neural Scan Tweaks" only changes his On-File version's Neural Scan ability. And "PEIA Legends" creates an Archive version for him.
Take Decker's "Modded Cloaking Rig" starter item for example. It requires Tresspass to be on level 2. And his is. And because he meets the requirements, his Cloaking Rig is coloured yellow.
PS: While in a mission "Shock Stims" has the correct colour, and Internationale can indeed use it. It's only in when you're on the mission selecting phase and you're outfitting her for her next mission.
PPS: I've not yet played very far, but I'll keep an eye out if the item continues displaying the wrong colour, or if it has any problems when given to anyone other than Internationale.