Invisible, Inc.

Invisible, Inc.

Flavorful Agents 6 - UNSUPPORTED
53 条留言
Hotklou 2022 年 9 月 3 日 上午 4:07 
I see. Yeah screw them lol.
Hekateras 2022 年 9 月 2 日 下午 10:32 
@Hotklou
That's because many wikis got deleted en-masse when Wikia made the migration/rebranding to Fandom. Screw them.
Hotklou 2020 年 9 月 14 日 上午 7:32 
The link to the wiki (http://invisible-mods.wikia.com/wiki/Flavorful_Agents) doesn't work currently - "Not a valid community"
Chá Caseiro 2020 年 7 月 13 日 上午 11:03 
Apparently, Shalem's archive version shows it has 1 smugglery 2, but he actually doesn't
PADDY 2019 年 8 月 5 日 下午 11:33 
It appears somebody on the invisible inc discord discovered (and fixed) a nasty bug in your mod, iirc, it has something to do with Prism
Mickey Surviving RNG 2018 年 10 月 24 日 上午 11:13 
i have a potentially stopud question, how do you actually throw items?
also what combination of compaign setup options should i have on to have basically no changes except the ability to throw items?
iisnothere 2018 年 9 月 30 日 下午 7:39 
Hey how well does this work with additional agents added to the game. Does it integrate neatly, or do the additions stick out like a sore thumb mechanically?
Colorado Dyes 2018 年 7 月 7 日 上午 12:25 
Omg, I love the animation for shalem :steamhappy:
Battlewaffles 2018 年 1 月 21 日 下午 7:13 
I really enjoy this mod and use it often, though the strict pacifism feels unbalanced with Internationale's revolutionary character. Maybe if it applied to lethal weapons only?
[Ghost182] 2018 年 1 月 14 日 下午 9:36 
Can we have a version(s) of this mod that doesn't change the core gameplay, but only changes individual character(s)?

And would it be possible to have individual mods for individual characters? I like the changes to File decker and international, but there some like Prism that I also liked as before.

Also, could I clarify if Banks' augment affects her vision in any way? If not, is it possible that the tooltip could be updated?

Thanks very much.
R. Daneel Olivaw 2017 年 11 月 12 日 上午 11:00 
Is there an archive of older versions of this somewhere? I refreshed my mods and now the augments I liked (hiding guards in safes and prism packets) are gone.
cyberboy2000 2017 年 10 月 5 日 上午 11:08 
I don't think you need to do that. It's just a way to avoid compability issues, but if you're only using mods from the community mod pack it should work fine.
imfrank 2017 年 10 月 5 日 上午 10:48 
"4) Recommended: Find Steam\steamapps\common\InvisibleInc\mods, create a new folder, and move any other mods into it."
what do we name the folder?
Ziel 2017 年 10 月 4 日 上午 6:21 
Quite an interesting mod! Seems to be geared towards late-game gameplay with a significant initial difficulty hump (ie costly Level 2 + some abilities tied to it). In terms of balance, did you work this with vanilla + dlc in mind only or considered with other mods eg New Weapons and Augments, New Programs, Advanced Guard Protocol?
Shirsh 2017 年 9 月 26 日 上午 9:59 
Hey man, may I ask you to put compatibility to recolored agents portraits in mod's agentdefs?
it looks like this:
profile_anim = "portraits/lady_tech_face",
profile_build = "portraits/lady_tech_face_1",
and if no kwad with recolored portraits here it shouldn't change anything. here's zip with my strings: http://puu.sh/xJr4i/538386995e.zip
Human_Kirby 2017 年 9 月 25 日 上午 6:56 
Edit from my previous comment, play this mod when you can consistently some of the highest difficulties and have deep understanding of all the systems Invisible Inc has and you will have a really good time. It probably is the most gamechanging mod of them all.
The Guy with Lag 2017 年 9 月 25 日 上午 5:11 
installed and instantly regretted. Made the game unbearable. Avoid like the plauge of mods
BruceyJuicy 2017 年 8 月 22 日 上午 12:27 
ah, thats a very specific purpose, and i dont know if thats useful, but ive only used it once. Thanks
Puppetsquid  [作者] 2017 年 8 月 21 日 上午 5:44 
The LAR used to be able to target already-KO'd agents, which would allow you to wake them up without medgel, which was a bug. The LAR is meant to work as a sort of invisibility cloak for allies - if your agent is trapped in the middle of a tonne of guards with no way out, Prism can walk up to them, in disguise if need be, and KO them safely - this way they're still out of action, but not for too long. Currently it has a 10 turn cooldown, so you can use it once every 2 alarm levels - I'm wondering if I might need to make it ammo based instead
BruceyJuicy 2017 年 8 月 21 日 上午 4:06 
i have only played once, but when she is idle, she looks like she is koed but when she is walking the animation is fine. Its to do with the LAR gun. ALso, on the left hand side, it says agent down


A comment says below that you arent suppoed to ressurect people with the gun so how do u use it?
Puppetsquid  [作者] 2017 年 8 月 21 日 上午 3:04 
Same as grenades - click the item to bring up aiming. The dart will only throw if you have target, though, so make sure you aim at a guard.

Also, I havn't been able to recreate the bug you mention with prism, any more information? Othe rmods installed?
BruceyJuicy 2017 年 8 月 21 日 上午 2:54 
one thing, how do you throw banks dar thing i havent managed to do it. Also when you resurect someone with onfile prisms gun, the agent i has the proper running animation, but when you stop moving, they lie on the floor
BruceyJuicy 2017 年 8 月 21 日 上午 2:53 
oh lol ok
Puppetsquid  [作者] 2017 年 8 月 21 日 上午 2:52 
No no no, I added the instructions after you asked! don't worry
BruceyJuicy 2017 年 8 月 20 日 下午 11:38 
sorry im an idiot, i actually hate people who dont read just ask without thinking, so im going to hang myself
Puppetsquid  [作者] 2017 年 8 月 20 日 上午 9:03 
Added instructions above. Also, this mod's had a masssssive update since you posted, so, enjoy!
BruceyJuicy 2017 年 8 月 16 日 上午 1:20 
how do i download never have used mods...
Puppetsquid  [作者] 2017 年 8 月 6 日 上午 9:41 
Nice catch, thanks Dat!
AdmiralNostromo 2017 年 7 月 21 日 下午 6:06 
The L.A.R Pistol can used to revive dead agents. Dont think that was intended
Puppetsquid  [作者] 2017 年 6 月 21 日 上午 10:59 
I've had to back-burner most of my mod stuff lately, but more is coming eventually.
xshot 2017 年 6 月 20 日 上午 10:47 
great to see this updated
Emi♡⚢ 2017 年 6 月 10 日 上午 10:41 
ok
Puppetsquid  [作者] 2017 年 6 月 8 日 上午 11:00 
My current unreleased version actually changes a tonne of that anyways, so should be ok
Emi♡⚢ 2017 年 6 月 4 日 上午 3:11 
make that if console is hacked with packet: password will be blue (like all other hacked consoles),not still red ( like unhacked consoles)
Emi♡⚢ 2017 年 4 月 14 日 上午 9:48 
Ok, that was because of new items and augments mod
Emi♡⚢ 2017 年 4 月 10 日 下午 12:19 
Shalem and Decker changes does not work for me:steamsad:
Puppetsquid  [作者] 2017 年 4 月 4 日 上午 5:44 
Oh man, Prism really was a mess, eh?
Thanks for the code, I pretty much gave up on fixing the tooltip before. Patch uploaded with your suggestions!

Oh, also, I figured out a way to bypass deamons, but since you capture the device it effectively killed the daemon - I tried having the aug move the daemon somewhere else for balance, but I think it made the augment too powerful over-all.
wodzu_93 2017 年 4 月 2 日 下午 1:19 
False information in Comlink Chip's Console hover-over tooltip (does not provide PWR), replace line 21 in ability's file with:

section:addLine( targetUnit:getName() )

No tooltip on Subcutaneous Holographic Mesh button, replace the ability's file "onTooltip" with:

onTooltip = function( self, hud, sim, abilityOwner, abilityUser )
return abilityutil.formatToolTip ( STRINGS.FLAVORED.ITEMS.AUGMENTS.HOLO_MESH_AUG_USE, STRINGS.FLAVORED.ITEMS.AUGMENTS.HOLO_MESH_AUG_USE_TIP )
end,


and add respective strings, remove lines 12-25.

Wrong info in "Alarm Loop Link", aug starts with 3 charges, not 5.
wodzu_93 2017 年 4 月 2 日 下午 12:16 
Bypassing daemons would require you to mess with mainframe.lua, specifically invokeDaemon() function, which is local, so it is a pain in the ass to tweak.

Yes, Xu's EMP doesn't tell you this, but I think it's better to provide players with as much information possible for them to make an informed decision, so gameplay is about "How do I bypass this room full of guards?" and not about "My decision will work if that new gadget works in the way I think it does."
Puppetsquid  [作者] 2017 年 4 月 2 日 上午 11:13 
Thank you for the feedback, wodzu! Very much appriecated, and I'm glad you liked the changes. I'm quite happy with these agents myself, and they're making me want to go back and take another look at Prism's balance.

So, I double checked, and Xu's EMP dosn't specify that it requires an attack (which is mostly what I was modelling Server Kick on), but I can add that to the 'to-do' list.

I also wrestled with wether the Kick should bypass deamons or not (ultimately I left this out since I was having difficulty finding the code for it). Thoughts?
wodzu_93 2017 年 4 月 2 日 上午 5:45 
High-Speed Optics - This combines stronger version of Anatomy Analysis with weaker version of Piercing Scanner. Ablilty to take out advanced Heart Monitors is very situational, but is suits Shalem's status as professional assasin. Balance wise it's good.

Skeletal Gearing - I really like this one. For one, it's hilarious. Second, adds more decision making, which is always welcome. Getting more use out of Strengh stat is also a plus. Again, there is no mention of this costing an attack.
wodzu_93 2017 年 4 月 2 日 上午 5:31 
Some feedback:
Server Kick - Most players dislike Neural Networking, because Decker has to get next to the device to use it. While Server Kick doesn't change that, getting to hack a database is arguably more powerfull than identifying a single daemon. This should be a good incentive to go out of player's way to use it. Also I love how he literally kicks the database. Description should tell that using it costs an attack.
SteelCrow 2017 年 4 月 1 日 下午 7:20 
Is that a picture of Shalem stuffing a body into a safe?! That's hilarious, lol!
It's awesome that you're experimenting with the UI to make stuff work.
Puppetsquid  [作者] 2017 年 4 月 1 日 下午 12:30 
New update out; Added a whole bunch of new stuff. See changelog for more.
Emi♡⚢ 2017 年 3 月 21 日 上午 10:19 
and make that something happen when alarm level go back from 1 to 0, 2 to 1 etc. with comlink chip
Emi♡⚢ 2017 年 3 月 21 日 上午 10:17 
or dr xu archive can use all items without level
Emi♡⚢ 2017 年 3 月 21 日 上午 10:16 
Or better banks custom econ chip
Emi♡⚢ 2017 年 3 月 21 日 上午 10:16 
Make more agent changes like decker +1 AP like it was in early acces
xshot 2017 年 3 月 20 日 下午 6:03 
maby you could make arcive shalem more usefull.
delayed medgell?
Puppetsquid  [作者] 2017 年 3 月 18 日 下午 2:30 
Notes changed, accidently deleted your comment, sorry