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报告翻译问题






That's because many wikis got deleted en-masse when Wikia made the migration/rebranding to Fandom. Screw them.
also what combination of compaign setup options should i have on to have basically no changes except the ability to throw items?
And would it be possible to have individual mods for individual characters? I like the changes to File decker and international, but there some like Prism that I also liked as before.
Also, could I clarify if Banks' augment affects her vision in any way? If not, is it possible that the tooltip could be updated?
Thanks very much.
what do we name the folder?
it looks like this:
profile_anim = "portraits/lady_tech_face",
profile_build = "portraits/lady_tech_face_1",
and if no kwad with recolored portraits here it shouldn't change anything. here's zip with my strings: http://puu.sh/xJr4i/538386995e.zip
A comment says below that you arent suppoed to ressurect people with the gun so how do u use it?
Also, I havn't been able to recreate the bug you mention with prism, any more information? Othe rmods installed?
Thanks for the code, I pretty much gave up on fixing the tooltip before. Patch uploaded with your suggestions!
Oh, also, I figured out a way to bypass deamons, but since you capture the device it effectively killed the daemon - I tried having the aug move the daemon somewhere else for balance, but I think it made the augment too powerful over-all.
section:addLine( targetUnit:getName() )
No tooltip on Subcutaneous Holographic Mesh button, replace the ability's file "onTooltip" with:
onTooltip = function( self, hud, sim, abilityOwner, abilityUser )
return abilityutil.formatToolTip ( STRINGS.FLAVORED.ITEMS.AUGMENTS.HOLO_MESH_AUG_USE, STRINGS.FLAVORED.ITEMS.AUGMENTS.HOLO_MESH_AUG_USE_TIP )
end,
and add respective strings, remove lines 12-25.
Wrong info in "Alarm Loop Link", aug starts with 3 charges, not 5.
Yes, Xu's EMP doesn't tell you this, but I think it's better to provide players with as much information possible for them to make an informed decision, so gameplay is about "How do I bypass this room full of guards?" and not about "My decision will work if that new gadget works in the way I think it does."
So, I double checked, and Xu's EMP dosn't specify that it requires an attack (which is mostly what I was modelling Server Kick on), but I can add that to the 'to-do' list.
I also wrestled with wether the Kick should bypass deamons or not (ultimately I left this out since I was having difficulty finding the code for it). Thoughts?
Skeletal Gearing - I really like this one. For one, it's hilarious. Second, adds more decision making, which is always welcome. Getting more use out of Strengh stat is also a plus. Again, there is no mention of this costing an attack.
Server Kick - Most players dislike Neural Networking, because Decker has to get next to the device to use it. While Server Kick doesn't change that, getting to hack a database is arguably more powerfull than identifying a single daemon. This should be a good incentive to go out of player's way to use it. Also I love how he literally kicks the database. Description should tell that using it costs an attack.
It's awesome that you're experimenting with the UI to make stuff work.
delayed medgell?