Natural Selection 2

Natural Selection 2

TremNS2 (Out of Date, check my workshop for the newer edition)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [开发者] 2016 年 11 月 20 日 下午 10:37
Balancing Recommendations
Stuff like how the welder may be a bit too OP.
Initially the welder was 200 DPS (1.1 value, currently is using 1.2 GPP's value of 147 DPS) and the hive at full maturity had no extra armour or health, but that was kinda op killing the hive in 3.75 seconds so yeah, recommend away!
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Curious 2016 年 11 月 23 日 下午 1:28 
Seeing as how the the Dretch is extremely small with low hp, perhaps replacing Shulks with a fast babbler? I could have sworn I saw a gamemode that let people be babblers on death (the Faded I think?).
>|KoR|<Frisqy.ViruS (ZdrytchX)  [开发者] 2016 年 11 月 23 日 下午 11:54 
引用自 -W3E- barlth
Seeing as how the the Dretch is extremely small with low hp, perhaps replacing Shulks with a fast babbler? I could have sworn I saw a gamemode that let people be babblers on death (the Faded I think?).
Nah I think the skulk is plenty for the time being. Although it is hard to use because there's no triggerbot style biting yet, its size actually compares to the dretch quite well (0.9m^3, a dretch is 30units^3 which converts to 0.9375m^3 which means the skulk in-game is actually smaller than the dretch in tremulous - if you want more information, a human in tremulous is 30x30x54 units. I don't know how tall the marine is in NS2, but from what I can tell when i converted the ATCS map over, the NS2 marine viewheight is at least taller than Tremulous' 'sarge' viewheight and this actually makes the skulk seems smaller than the dretch in terms of ratio to the human height. Then again, the dretch in 1.1 has a model about half its hitbox size due to the way wallwalk and model rotation works in that game, but 1.2 GPP has got the scaling somewhat right)

However if we do slow down the gameplay to ns2 standards (marine walks at 5.7-ish m/s, sprints at 6.25-ish m/s) then sure, the dretch can use the blabber model. On the other side, I could also increase the blabber's size to replace the current skulk, and the skulk can replace the basilisk in tremulous and we would have the basic 6 models that we need for all aliens. But I don't know how to do that yet, I've only just started looking into lua a week ago and I have no proper programming knowledge about many things.
最后由 >|KoR|<Frisqy.ViruS (ZdrytchX) 编辑于; 2016 年 11 月 24 日 上午 12:00
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