安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I'm not sure how the above code works in a "branches" section, so you'd have to experiment with that.
Unfortunately, this only works for stock races. Custom races can't be given restricted techs in this way. For custom races, if you wanted a certain weapon to unlock when researching biotechnology for example, you could create a race perk that unlocks a hidden tech node which requires biotechnology so that once a race researches that, the hidden node is unlocked for them. Unfortunately that tech wouldn't show up in the tech tree. You could use a dummy tech as a stand in, but then that dummy tech would appear for every race (this is basically what I ended up doing with toxic condensers in 5X). You could of course use this method for stock races as well if you gave them the race trait you created.
Also, unfortunately free tech perks can only unlock one tech node at a time, but you could fix that by creating a combo perk with all the free unlock perks you want to include.