Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen








I'm not sure how the above code works in a "branches" section, so you'd have to experiment with that.
Unfortunately, this only works for stock races. Custom races can't be given restricted techs in this way. For custom races, if you wanted a certain weapon to unlock when researching biotechnology for example, you could create a race perk that unlocks a hidden tech node which requires biotechnology so that once a race researches that, the hidden node is unlocked for them. Unfortunately that tech wouldn't show up in the tech tree. You could use a dummy tech as a stand in, but then that dummy tech would appear for every race (this is basically what I ended up doing with toxic condensers in 5X). You could of course use this method for stock races as well if you gave them the race trait you created.
Also, unfortunately free tech perks can only unlock one tech node at a time, but you could fix that by creating a combo perk with all the free unlock perks you want to include.