ARK: Survival Evolved

ARK: Survival Evolved

DebellicA's Deathtrap Pack - Ultimate Edition
db  [开发者] 2016 年 10 月 25 日 下午 5:08
Engram Entry Overrides
Don't know how to override Engrams? Follow this guide made by briana

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=602282568

Individual Items

Metal Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MetalCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Ceiling Saw

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CeilingSaw_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Limbo Slice

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LimboSlice_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Swinging Stone Ceiling Gillotine

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneSA_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Swinging Metal Ceiling Gillotine

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MetalSA_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

False Wood Wall

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPWoodWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

False Stone Wall

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPStoneWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

False Metal Wall

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPMetalWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

False Wooden Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPWoodCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

False Stone Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPStoneCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

False Metal Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPMetalCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Butchers Workshop

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Deathcrafter_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Rotating Wood Wall

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RWoodWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Rotating Stone Wall

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RStoneWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Rotating Metal Wall

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RMetalWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Compacting Walls Foundation

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CompactingWalls_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Wood Mini Spikes

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WoodMiniSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Metal Mini Spikes

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MetalMiniSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Floor Spikes

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FloorSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Ceiling Spikes

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CeilingSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Toxic Sludge Pit

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ToxicSludgePit_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Lava Pit

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LavaPit_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Fire Floor

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FireFloor_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Sliding Wood Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HingedWoodCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Sliding Stone Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HingedStoneCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Sliding Metal Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HingedCeiling_Metal_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Wood Launch Floor

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WLaunchFloor_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Stone Launch Floor

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SLaunchFloor_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Metal Launch Floor

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MLaunchFloor_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Wood Launch Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WLaunchCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Stone Launch Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SLaunchCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Metal Launch Ceiling

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MLaunchCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Primitive+ Engram Overrides (will still need The Butchers Workshop which takes metal)


OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CeilingSaw_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LimboSlice_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneSA_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MetalSA_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPMetalWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NPMetalCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RMetalWall_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WoodMiniSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MetalMiniSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CeilingSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FloorSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ToxicSludgePit_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LavaPit_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FireFloor_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HingedCeiling_Metal_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MLaunchFloor_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MLaunchCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
最后由 db 编辑于; 2016 年 11 月 18 日 上午 4:40
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正在显示第 1 - 11 条,共 11 条留言
Thiil 2016 年 11 月 13 日 下午 10:24 
Hey DebellicA

Spike metal ceiling along with all the Launch-parts are not part of the list.
Need an update.

Thanks for a great mod! :)
最后由 Thiil 编辑于; 2016 年 11 月 13 日 下午 10:25
db  [开发者] 2016 年 11 月 14 日 下午 4:46 
Thanks for bringing that to my attention. I'll throw them on today sometime.

Glad you're liking it, Thiil :) my pleasure.
db  [开发者] 2016 年 11 月 14 日 下午 6:17 
All the Engrams have been updated to reflect the recent updates
Thiil 2016 年 11 月 14 日 下午 9:19 
引用自 DebellicA
All the Engrams have been updated to reflect the recent updates
Thanks!
I believe the Spiked metal ceiling is without the _ ?

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HingedCeilingMetal_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Edit: Spiked Metal Ceiling still showing in engram list :o
最后由 Thiil 编辑于; 2016 年 11 月 14 日 下午 9:33
db  [开发者] 2016 年 11 月 17 日 上午 3:38 
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CeilingSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Hmm... I noticed you have referenced the wrong Engram there... Was that a mistake on here as well as in your ini? You say you are lacking a metal ceiling - perhaps this is why you both have no ceiling (the one you referenced here is the sliding ceiling), and haven't been able to block the Spiked Ceiling Engram?
Thiil 2016 年 11 月 17 日 上午 7:10 
引用自 DebellicA
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CeilingSpikes_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Hmm... I noticed you have referenced the wrong Engram there... Was that a mistake on here as well as in your ini? You say you are lacking a metal ceiling - perhaps this is why you both have no ceiling (the one you referenced here is the sliding ceiling), and haven't been able to block the Spiked Ceiling Engram?
Was an error here and in .ini, but removed the 2 lines in total, hinged still not visible, so that's good :)

Spiked Ceiling is still visible, but regular vanilla ceiling still not visible :/
db  [开发者] 2016 年 11 月 17 日 下午 2:52 
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MetalCeiling_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Ah I see - I may have accidentally added the vanilla metal ceiling to the engram list. Whoops. It was at the top of the prim+ list, as it was used to make this entire set, I must have forgotten to rid the first line lol sorry about that. Have deleted it for ya. That's the line you're looking for and you want to remove it to have vanilla ceiling return.

The spiked ceiling however is right, so unsure why it isn't hiding. Will get around to taking a look at some stage today and see why that's happening. Cheers!
Thiil 2016 年 11 月 17 日 下午 9:29 
Thanks, everythings in order!! :D
A guy was like "I cant learn the metal ceiling?" and i started to wonder, as i've learned it myself earlier on.

Have a great day ^^
db  [开发者] 2016 年 11 月 18 日 上午 4:42 
Ah glad you have sorted it all out. FWIW I have updated the beginning of the thread to include a guide that outlines how to do this procedure like a pro ;)

You too Thiil. Good luck in your ventures!
最后由 db 编辑于; 2016 年 11 月 18 日 上午 4:43
SFF Venøm 2017 年 2 月 20 日 下午 10:50 
Hello Debellica spawn command ? sorry don't speak english :/
Thiil 2017 年 2 月 20 日 下午 11:32 
引用自 Vénøm83
Hello Debellica spawn command ? sorry don't speak english :/
Dude - it's right here, under discussions lol

http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/779986444/341537388320190850/
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