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The revolving walls seem to be a bit buggy though in that they trap your character permanently if you happen to be standing in its path while it's moving. Your character enters a "flying" animation but can't actually move unless someone picks up the wall.
Any chance you could add a couple configuration options? Like the closing speed of the compacting wall or the damage of spikes etc.
If not could you make an option for that, perferably through the tribes butchers workshop,like a set all option for your tribe.