ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Zeppenwolf 2019 年 2 月 10 日 下午 5:09
Blueprints for higher tier CKF weapons?
Are there BP's for higher tier CKF weapons? Admin summonable?
最後修改者:Zeppenwolf; 2019 年 2 月 10 日 下午 5:15
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Jax Baxter 2019 年 2 月 17 日 上午 2:53 
Any info if they drop in beacons?
DjFrost 2019 年 2 月 20 日 下午 4:28 
I have never found a way to get them to drop in beacons, but, you can make a storage box and leave it unlocked and add a blueprint, if you want otehrs to be able to find them. as far as getting a bp spawned in, you have to modify the spawn code a little.

for example:
this is a normal spawn code for basic sword.
cheat giveItem“Blueprint'/Game/Mods/Castle/Equipment/Melee/Sword/Saxon/PrimalItemWeapon_CKF_SaxonSword.PrimalItemWeapon_CKF_SaxonSword'” 1 1 false

Change the first number to 100 for highest quality, and change false to true.

cheat GiveItem “Blueprint'/Game/Mods/Castle/Equipment/Melee/Sword/Saxon/PrimalItemWeapon_CKF_SaxonSword.PrimalItemWeapon_CKF_SaxonSword'” 100 1 true

and that should spawn a bp. changing the second '1' will change the number of bps spawned in.

I think i got that right, i will have to double check though. If you look up the basic admin command list on the ark wiki page, you will be able to see how the values change different aspects of the spawns. Especially helpful for spawning creatures as you can set levels, and spawn distance.
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