Starbound

Starbound

Frackin' Races
Lieri 2017 年 2 月 25 日 上午 8:49
[WIP] Racial Traits Description Re-write
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Initiating Transmission.

Greetings. I am Es-chan. Purpose of this writing is, as the title describes, is to provide Sayter a re-write of racial traits and descriptions. I am doing this on my own volition for Sayter, as I felt the information presented from Frackin' Races is haphazard and lacking in uniformity.

While I hope to see the changes also applied to his github page regarding Frackin' Races as well (since that is where I am pulling the information from, and thought it was just written on the fly), I do not expect it to actually happen.

Why am I doing this, then? Because I want to.

Information presented will be only classic seven races, with the format per post as following.

Race Name
Vanilla Fluff

Character Creator - <amount> characters.
<Data>
Information in this section will be attempted to be compressed down under 650~675 characters range to prevent the text from overflowing the UI in Character Creator, and will suffer "loss" of fluff.

Github Information Consolidation
<Data>
Information in this section will be consolidated information from the Github page in the manner I thought was more pleasant to the readers.

Codex Entry
<Data>
Information in this section will be mix of consolidated information from the Github page as well as Character Creator data section. This is in attempt to give the player the reminder on what their boons and flaws are, as well as longer description of how things may work.

Codex Entry section will be my freeform writing and interpretation done, and anyone reading is free to agree or disagree.

I will not be working on mod races as I do not play modded race, with exception of fiddling around with the Avikan occasionally.

Es-chan,

End Transmission.

Edit Log: Re-styled now that I am more awake with caffein coursing through my veins to provide more information as well as purpose of the document.
最后由 Lieri 编辑于; 2017 年 2 月 25 日 下午 1:11
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正在显示第 1 - 11 条,共 11 条留言
Lieri 2017 年 2 月 25 日 上午 9:41 
HUMAN
In spite of their long and turbulent history, humans
tend to possess a lighthearted and optimistic
outlook towards life and the universe. Humanity set
about forming a society that would unite the people
of the universe – the Terrene Protectorate.

Character Creator – 372 characters, 11 lines
In spite of their long and turbulent history, humans
tend to possess a lighthearted and optimistic
outlook towards life and the universe.
>
+0.0% HP, +0.0% Energy, +0.0% DMG, +0.0% DEF
[Boons & Flaws]
+0.07s Jump time
[Expertise, Passive & Situational Traits]
Assault Rifles & Machine Pistols grant +15% DMG
Shortswords grant +20% DMG
Combo: +2 DEF (Cumulative) per Perfect Block

Github Info Consolidation
Advantages
+0.07s jump time.

Disadvantages
None

Trait: Expertise - Rapid Fire Weaponry
+15% damage with Assault Rifles and Machine Pistols

Trait: Tenacity
+20% damage with Shortswords
Consecutive Perfect Blocks grant cumulative defense bonus. Bonus fades upon taking damage or failed Perfect Block attempt.

Codex Entry
WIP
最后由 Lieri 编辑于; 2017 年 2 月 25 日 下午 2:30
Lieri 2017 年 2 月 25 日 上午 10:18 
AVIAN
Avians are a race of colourful birdfolk whose tribal
culture revolves around the worship of Kluex – the
winged god of the Aether. Their soldiers are trained
from birth to be fierce warriors who will protect
their temples at any cost.

Character Creator – 572 characters, 15 lines
Avians are a race of colourful birdfolk whose tribal
culture revolves around the worship of Kluex – the
winged god of the Aether.
>
-15.0% HP, +10.0% Energy, +5.5% DMG, +0.0% DEF
[Boons & Flaws]
Slowfall, -65% Fall DMG, +5% Jump, +Jump SPD
+35% Cosmic, +15% Shadow, +50% Shock RES
-75% Frost RES
[Expertise, Passive & Situational Traits]
Staves & Wands grant +20% DMG, +max Energy
..Off-hand w/ Wands gain 1d10 + 10 Crit DMG bonus
..Daggers can project Wands’ power in Cosmic Bolts
Enrage: +5.5% to +25% DMG, incremental to HP lost
In Windy weather, +max HP, Move SPD, extra Slowfall

Github Info Consolidation
WIP

Codex Entry
WIP
最后由 Lieri 编辑于; 2017 年 2 月 25 日 下午 2:31
Lieri 2017 年 2 月 25 日 上午 10:37 
APEX
A race of highly intelligent primates. For millennia,
the Apex were close to human in appearance until a
scientific breakthrough allowed them to trade
physical devolution for intellectual evolution.

Character Creator – 750 characters, 20 lines
For millennia, the Apex were close to human in
appearance until Vestigi-Evo Process allowed them
to trade physical devolution for intellectual evolution.
>
+0.0% HP, +0.0% Energy, +0.0% DMG, +0.0% DEF
[Boons & Flaws]
+8% Move SPD, +15% Jump, +25% Frost RES
-75% Shock RES
Jungle & Mud tile effects negated
[Expertise, Passives & Situational Traits]
Axes & Hammers grant +20% DMG
..Hammers also grant +15% Move SPD
Fist Weapons grant +12% DMG, +2 DEF
Grenade Launchers grant +20% Crit DMG
Rocket Launchers grant +15% Crit Chance
Energy-guns grant +10% DMG, +10% max Energy*
In Jungle-like biomes, +15.0% max HP, +10.0% DEF
Altered Genes deplete Hunger gauge faster
..Satiety grants substantial energy
..Hunger grants +max HP, +Phys, +Knockback RES

Github Info Consolidation
WIP

Codex Entry
WIP
最后由 Lieri 编辑于; 2017 年 2 月 25 日 下午 3:39
Lieri 2017 年 2 月 25 日 上午 10:38 
FLORAN
Don’t be fooled by their peaceful appearance!
Florans are known throughout the universe to be
aggressive, carnivorous hunters. Not particularly
inventive on their own, they’re fond of stealing and
adapting technology from people they’ve attacked.

Character Creator – 750 characters, 21 lines
Florans are known throughout the universe to be
aggressive, carnivorous hunters.
>
+0.0% HP, +0.0% Energy, +0.0 DMG, +0.0 DEF
[Boons & Flaws]
+25% Frost, +25% Poison RES, -100% Fire RES
Shock effect negated
[Expertise, Passives & Situational Traits]
Bows grant +20% DMG, +15 Move SPD
Holding Spear defensively grants +2 DEF
Consume Hunger gauge to deal more damage
..with melee, boomerangs, whips, chakrams, bows
At day, if Hunger>40%, regens HP and Hunger
..Underground, need bright light; regens HP
At night, -10% max HP, -30% max Energy
..Also suffers rapid Hunger Gauge loss.
In Forest-like biomes, +max HP, +max Energy
While satiated, gain up to +30% max Energy,
..8% Envenom Chance, incremental +Crit Chance
..+Atk SPD for Spears.
While hungry, gain up to +25% DMG

Github Info Consolidation
WIP

Codex Entry
WIP
最后由 Lieri 编辑于; 2017 年 2 月 25 日 下午 3:38
Lieri 2017 年 2 月 25 日 上午 10:38 
HYLOTL
The peaceful Hylotl place great value on ancestral
tradition and take great comfort in the arts.
Originally dwelling on land, their passive nature
made them easy prey for the Florans and they were
driven beneath the waves, where they now thrive.

Character Creator – 526 characters, 17 lines
The peaceful Hylotl place great value on ancestral
Tradition and take great comfort in the arts.
>
+10.0% HP, -20.0% Energy, +0.0% DMG, +0.0% DEF
[Boons & Flaws]
+20% Frost, +50% Poison RES, -90% Shock RES
Wet effect negated
[Expertise, Passives & Situational Traits]
While submerged, gain +20% Phys RES,
..+25% max HP, +1400 Breath, +Swim SPD
..Works in healing, normal, swamp, waste water
In Ocean biomes, gain +DEF
Combo: HP regen (Cumulative) per Perfect Block
Combo: +6% DMG (Cumulative) per combo strikes
..Broadsword or Shortsword.
Broadsword deal extra +(Health/20) Crit DMG
Two-handed weapon or dagger grants +1 DEF

Github Info Consolidation
WIP

Codex Entry
WIP
最后由 Lieri 编辑于; 2017 年 2 月 25 日 下午 3:40
Lieri 2017 年 2 月 25 日 上午 10:38 
Glitch
The Glitch were built in order to simulate a
civilization. A fault in their programming caused
them to become stuck early in the simulation, and
to this day, they are unable to shake their Medieval
values and beliefs.

Character Creator – 683 characters, 21 lines
The Glitch were built in order to simulate a
civilization. Because of a programming fault, they
are unable to shake their Medieval ways.
>
+14.0% HP, +5.0% Energy, +0.0% DMG, +0.0% DEF
[Boons & Flaws]
+15% Phys, +20% Poison, -75% Shock RES
-25% Frost RES
Poison effect and Bee Stings negated.
Oil submersion -Move SPD mitigated.
[Expertise, Passives & Situational Traits]
Shields grant +1 DEF
Hammers & Axes (Energy/16)=+Crit Chance
..Consumes Hunger gauge
Slower Hunger gauge consumption
..longer delay before Energy regen
..weakness when submerged
Oil submersion grants HP regen and max Energy
Combo: +DMG (cumulative) per Perfect Block
Combo: +DEF (cumulative) per combo strikes
..one handed weapons

Github Info Consolidation
Advantages
+ +14% max Health
+ +5% max Energy
+ 15% resistance to Physical.
+ 20% resistance to Poison.

Disadvantages
- 25% weakness to Frost.
- 75% weakness to Shock.

Trait: Automaton
+ Hunger gauge decreases slower.
+ Resting in oil pools grant Health regeneration, and increase max Energy for a time. The Glitch also takes less movement speed reduction in oil.
- Weakened while submerged in liquids other than oil.
+ Immunity to Poison and Bee Stings.

Trait: Mecha-knight's Tale
+ Perfect Blocks grant cumulative increase to damage.
+ Wielding axes and hammers will consume Energy to gain increased critical strike chance at a rate of (Energy / 16).
+ Wielding a shield grants +1 Protection
+ One-handed weapon combo attacks increases defense.
最后由 Lieri 编辑于; 2017 年 3 月 12 日 下午 12:33
Lieri 2017 年 2 月 25 日 上午 10:38 
Novakids
The Novakids are a mysterious race of ‘interstellar gas-bag people’. They have no charted settlements and no documented history. They’re volatile beings, untroubled by the past. No one knows what they’re made of, much less where they came from.

Character Creator
WIP

Github Info Consolidation
WIP
最后由 Lieri 编辑于; 2017 年 2 月 25 日 上午 11:47
Civvy 2017 年 3 月 12 日 下午 12:02 
Aye-- I don't play all too many modded races, but if you want a cringe-fest, I could try my own for "practice" (self-insertion) if you'd like.
Lieri 2017 年 3 月 12 日 下午 12:03 
Ultimately I'm doing it just so -I- will have my own referral lol. I'm not comissioned or asked by anyone to do this.
Civvy 2017 年 3 月 12 日 下午 12:12 
引用自 Es-chan
Ultimately I'm doing it just so -I- will have my own referral lol. I'm not comissioned or asked by anyone to do this.
Here goes nothing . 3 .

ATTARRAN
The Attarran are an otter-like, recently
industrialized race. Extreamly social,
it's a safe bet you'll find "rafts" and
villages belonging to the Attarrans
just about anywhere there's water.

No bonuses or anythign yet.
最后由 Civvy 编辑于; 2017 年 3 月 12 日 下午 12:12
Lieri 2017 年 3 月 12 日 下午 12:14 
Here is something I was using to keep the lines "fit in". Rather than relying on the wordwrap that the game gives, I decided to just break off the sentence upon hitting the "end".

[CHARACTER LIMIT CALCULATION]
650 – 675 safe range max.
20 lines, 56 character per line max.

[Sample Max Length per line]
A race of highly intelligent primates. For millennia,
the Apex were close to human in appearance until a

"the Apex ~ until a" line seemed to be the longest that would fit in the character creator UI, so I borrowed that one. I know some races have over 700 characters, but I think it would not be a problem if the lines are broken up and still under or equal to 20-ish lines.
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