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Thanks. I know how to patch JSON, and I figured I'd unpack GB2 after the update to look directly at the new implementation, but this helps. I don't think the priority will be necessary as SB seems to properly auto-prioritize patches after assets, but I'll experiment as necessary.
And thanks again for the upcoming change!
also why the ore patch for FU never worked :/
sorry about post tone, ive had to lower my expectations of what people know how to do since release - trying to get some people to even find their starbound.log is ... difficult ;)
i see starbound isnt your first modding rodeo... so i'll try not to make same mistake hehe
in botspawner.lua - OnInteraction()
parameters.tillableList = root.assetJson("/gardenbot2.config:tillableList")
in tillState.lua - findPosition()
local isTillable = function(mname)
if type(mname) ~= "string" then return end
self.tillables = self.tillables or config.getParameter("tillableList",{})
for _,k in ipairs(self.tillables) do
if k == mname then return true end
end
return (string.find(mname,"dirt") or mname == "mud" or mname == "clay")
end
edit: doh just figured out this only affects newly spawned bots, not relocated ones... oh well
edit2: hrm actually i think i may redo when it loads list - as is, the tillable list would be forever locked to whatever is set when they are first spawned
I understand (priority). I'll have to look into that. I use a small, unreleased, personal patch set that I've never had to set a priority for, so I assumed it was logically prioritizing. Setting an arbitrarily high (2 to the 10th high enough?
I don't understand Lua... but I understood this... What is this game doing to me?!