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报告翻译问题
Here's a top down view with the cruiser on the left and destroyer on the right: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=754004994
Frontal view with cruiser on the left and destroyer on the right:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=754005039
Side by side view with the cruiser in the foreground:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=754005018
And this last one is just a reference picture showing what I had been expecting:
http://media.moddb.com/cache/images/mods/1/12/11043/thumb_620x2000/scale.1.jpg
The cruiser in the last one isn't a lot bigger, but much more so than in the Stellaris mod at the moment.
Still, being a destroyer class in game makes them too... destructible, while Halcyons were well known for its resilience. Another thing is when I eventually research kinetic artillery type weapons, which is essentially a MAC variant in Stellaris, it is almost impossible to mount it on destroyer class ships in-game. (it essentially impossible for corvettes for that matter.)
It might be better to make them as both variant in cruiser class, using ship designer's module system to make it selectable, but I'm not sure how you can force people to use it as intended. Same could be said about various designs of frigates.
Just hope there were some type of corvette-variant ship in UNSC roster to replace corvette in game and make frigates and destroyers in UNSC fleet as destroyer variants. I'd like to keep UNSC frigates as backbone of any UNSC fleets, but as game progresses further, I usually stop replenishing corvettes over destroyers. Seeing tens of Halcyons in a fleet and seeing most of them go down is bit... immersion breaking in my opinion.
I also have uploaded a new patch, which tweaks the ship sizes notably for Covenant, makes the CCS look better, and slightly downsizes the Halcyon.