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报告翻译问题
And it was great.
I would suggest to add the CMA shipset.
It technically doesn't need to be made from zero, but just to made those first three models for Corvettes, Frigates and Cruisers. While using the Halcyon-class for the Battlecruiser and going on with the old SotP models for the rest of the shipset.
Corvettes should add the Scholte-class
Frigates must add the Lancer-class
Cruiser can be used the Hillsborough-class
That's all it takes to made the shipset for the CMA. And you will have made a new faction entirely in that way. Because those ships are considered more outdated than the UNSC counterparts.
And yet still coming from the same technologies of the UNSC.
I play everyday the game with personalized faction of the CMA just to roleplaying it and I would really love to have a dedicated shipset for that.
To fix invisible frigate go here:
C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\281990\683230077\common\ship_sizes
After that click on "00_ship_sizes", then find the line with the frigate ships and a few lines down it'll say "entity = corvette_entity" Change that line to "entity = destroyer_entity"
So the frigate code will now look like this:
frigate = {
formation_priority = @frigate_formation_priority
entity = destroyer_entity
max_speed = 150
acceleration = 0.25
rotation_speed = 0.1
collision_radius = @frigate_collision_radius
max_hitpoints = 500
modifier = {
copy paste the following under the "fallback = humanoid_01", "fallback = arthropoid_01", and "fallback = cov_01" lines
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
This changed the shipsets for UNSC, Covenant and Sangheili from biological to mechanical for me
Some people on Steam are just blind.