Starbound
Submarine
**Bug Reports**
Write down bugs and glithces you might find in this mod so that we can help the author make it better than perfect!
(try to replicate the bug to find a consistency)
最近の変更はVarntex is a Seal!が行いました; 2016年8月5日 10時49分
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Edit: Not the mod, it is the games fault.
Duplication Glitch

If you retrieve the submarine at the same time as you exit the game, the submarine will be where you left it + you will have a duplicate in the controller.
(works as long as the retrieve animation is running)
最近の変更はVarntex is a Seal!が行いました; 2016年8月5日 10時59分
Edit: Not the mod, it is the games fault.
Broken Controller Bug

If you retrieve the Submarine at the same time as you drop the controller, the submarine controller will appear empty and the submarine will be gone.
(works as long as the retrieve animation is running)
最近の変更はVarntex is a Seal!が行いました; 2016年8月5日 11時00分
Just a typo, but in the description of the controller it says "Create a submarine out of 'stoned' nanites" nothing terrible, just a nitpick.
John Lummeck の投稿を引用:
ThatOtherSkeleton の投稿を引用:
Just a typo, but in the description of the controller it says "Create a submarine out of 'stoned' nanites" nothing terrible, just a nitpick.
Stoned nanites?

https://gyazo.com/db35d5314517c692129ed6f685b9ab3d
4:2o B70
Darth Biomech  [開発者] 2016年8月6日 3時36分 
The thing with bugs, is that I took most of the code from LoPhatKao, and severily maimed it to remove "features" of The Yellow Submarine (cigare torpedo, flying in air, etc), so any severe bugs that there might be, I am probably unable to fix them. Like, currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them (I have an entire graveyard of dead subs on the bottom of my test ocean by now). And I have no idea what causes that or how to fix it.
最近の変更はDarth Biomechが行いました; 2016年8月6日 3時38分
Darth Biomech の投稿を引用:
Currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them
I did notice this. I see, so this mod is your own remake of LoPhatKao's. (not a copy ofc)
Kei 2016年8月6日 22時15分 
I'm pretty nooby with modding but the game crashes when I put it on server
regarding the 'graveyard' - vanilla boats do the same thing ( originally the code was a boat.lua)
when they are dead you can pick them up in controller

the 'rising too fast' is from switching from 1 waterBuoyancy to whatever value is used (>5?) - suddenly it really, really wants to float ;)
Darth Biomech  [開発者] 2016年8月7日 22時17分 
lophatkao の投稿を引用:
regarding the 'graveyard' - vanilla boats do the same thing ( originally the code was a boat.lua)
when they are dead you can pick them up in controller

the 'rising too fast' is from switching from 1 waterBuoyancy to whatever value is used (>5?) - suddenly it really, really wants to float ;)
Thanks for your help)
One bug/glitch that I have encountered frequently is when my sub comes in contatct with fish it will start stuttering because the fish arestuck between the platforms of the sub.
The submarine doesn't work at all for me it worked just one time
flowx 2017年1月28日 1時45分 
The submarine can't be destroyed, when it's destroyed, its freezes ur game
Jay 2017年3月13日 15時25分 
The submarine can be used in low gravity environments such as asteroid fields, by submerging the submarine, the player can freely fly anywhere in the asteroid field as if it were an ocean of liquid. While this is fun and exloitative, I would like the submarine to only function in water.
I had an issue that you could "swim" the space through with submarine .
the sub stopped and i could do a thing with it, not even call it back to it's pod and that got me killed. once i found it, it started working and i could call it back to it's pod.
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