Starbound

Starbound

Submarine
**Bug Reports**
Write down bugs and glithces you might find in this mod so that we can help the author make it better than perfect!
(try to replicate the bug to find a consistency)
Laatst bewerkt door Varntex is a Seal!; 5 aug 2016 om 10:49
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Edit: Not the mod, it is the games fault.
Duplication Glitch

If you retrieve the submarine at the same time as you exit the game, the submarine will be where you left it + you will have a duplicate in the controller.
(works as long as the retrieve animation is running)
Laatst bewerkt door Varntex is a Seal!; 5 aug 2016 om 10:59
Edit: Not the mod, it is the games fault.
Broken Controller Bug

If you retrieve the Submarine at the same time as you drop the controller, the submarine controller will appear empty and the submarine will be gone.
(works as long as the retrieve animation is running)
Laatst bewerkt door Varntex is a Seal!; 5 aug 2016 om 11:00
Just a typo, but in the description of the controller it says "Create a submarine out of 'stoned' nanites" nothing terrible, just a nitpick.
Origineel geplaatst door John Lummeck:
Origineel geplaatst door ThatOtherSkeleton:
Just a typo, but in the description of the controller it says "Create a submarine out of 'stoned' nanites" nothing terrible, just a nitpick.
Stoned nanites?

https://gyazo.com/db35d5314517c692129ed6f685b9ab3d
4:2o B70
Darth Biomech  [ontwikkelaar] 6 aug 2016 om 3:36 
The thing with bugs, is that I took most of the code from LoPhatKao, and severily maimed it to remove "features" of The Yellow Submarine (cigare torpedo, flying in air, etc), so any severe bugs that there might be, I am probably unable to fix them. Like, currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them (I have an entire graveyard of dead subs on the bottom of my test ocean by now). And I have no idea what causes that or how to fix it.
Laatst bewerkt door Darth Biomech; 6 aug 2016 om 3:38
Origineel geplaatst door Darth Biomech:
Currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them
I did notice this. I see, so this mod is your own remake of LoPhatKao's. (not a copy ofc)
I'm pretty nooby with modding but the game crashes when I put it on server
regarding the 'graveyard' - vanilla boats do the same thing ( originally the code was a boat.lua)
when they are dead you can pick them up in controller

the 'rising too fast' is from switching from 1 waterBuoyancy to whatever value is used (>5?) - suddenly it really, really wants to float ;)
Darth Biomech  [ontwikkelaar] 7 aug 2016 om 22:17 
Origineel geplaatst door lophatkao:
regarding the 'graveyard' - vanilla boats do the same thing ( originally the code was a boat.lua)
when they are dead you can pick them up in controller

the 'rising too fast' is from switching from 1 waterBuoyancy to whatever value is used (>5?) - suddenly it really, really wants to float ;)
Thanks for your help)
One bug/glitch that I have encountered frequently is when my sub comes in contatct with fish it will start stuttering because the fish arestuck between the platforms of the sub.
The submarine doesn't work at all for me it worked just one time
The submarine can't be destroyed, when it's destroyed, its freezes ur game
The submarine can be used in low gravity environments such as asteroid fields, by submerging the submarine, the player can freely fly anywhere in the asteroid field as if it were an ocean of liquid. While this is fun and exloitative, I would like the submarine to only function in water.
I had an issue that you could "swim" the space through with submarine .
the sub stopped and i could do a thing with it, not even call it back to it's pod and that got me killed. once i found it, it started working and i could call it back to it's pod.
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