边缘世界 RimWorld

边缘世界 RimWorld

EdB Prepare Carefully
Renski 2018 年 10 月 19 日 上午 8:57
1.0 Bug - Parent/Child Add Button Missing
Using 1.0.10 and the parent/child relationship feature seems ot be broken.
最后由 Renski 编辑于; 2018 年 10 月 19 日 上午 9:51
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正在显示第 1 - 14 条,共 14 条留言
Renski 2018 年 10 月 19 日 上午 9:02 
The "add" button disappears if there are a small number of characters.
Jonas Baptiste 2018 年 10 月 23 日 下午 3:40 
I'm having this problem as well. The only thing I've found that cures it is bringing up a preset. Even then it's touch and go. Sometimes I can change out characters, sometimes it's just... blank.
Karmgahl 2018 年 10 月 25 日 上午 4:29 
Easiest workaround I've found is to just add A LOT of characters like 10+
Then you should be able to set up your relationships. When you're done just delete the extra ones you added.
最后由 Karmgahl 编辑于; 2018 年 10 月 25 日 上午 4:30
Hamster-Stomp 2018 年 10 月 29 日 下午 10:14 
im having this issue as well
Saromal 2018 年 11 月 1 日 下午 4:53 
The workaround posted above will only allow me to use handmade characters. There's still no option to create unknown pawns like there normally is. Plus scrolling down all the way makes the buttons disappear.
FlyingGekko 2018 年 11 月 6 日 上午 5:06 
My problem is slightly different, but it does concern relationships (Husband/Wife and Parent/Child). I get this error when clicking on the "Relationships" tab:

Exception filling window for EdB.PrepareCarefully.DialogSelectParentChildPawn: System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[System.Int32].get_Value () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.CustomPawn.get_FullName () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn+<>c__DisplayClass92_0.<Resize>b__2 (EdB.PrepareCarefully.CustomPawn pawn, Rect rect, Metadata metadata) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].DrawRow (Single cursor, EdB.PrepareCarefully.CustomPawn row, Int32 index) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].Draw (IEnumerable`1 rowGroups) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

I'm not sure if it has to do with other mods (I have a ton). I can however load a preset where two of my custom colonists have a Husband/Wife relationship.
If I try adding a new relationship (and ignore the message log) I can click on the "+" but clicking on a colonist does nothing except highlight the colonist. Even pressing Enter doesn't help.

Please let me know if you need any other information.
Nobudi 2018 年 11 月 7 日 下午 9:12 
Getting the same issues. Hope edb is looking into it. Amazing mod still
☦Super Goated 4 Nox☦ 2018 年 12 月 27 日 上午 9:39 
Its missing for me too i hope it gets fixed
Sheppard 2019 年 1 月 12 日 上午 1:59 
have the same error here is the log {链接已删除}
Netoned 2019 年 2 月 23 日 上午 8:36 
Issue is still present, any fixes coming?
edbmods  [开发者] 2019 年 3 月 25 日 下午 3:55 
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Netoned 2019 年 3 月 26 日 上午 2:39 
引用自 edbmods
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Thank you very much, its fixed for me :cherrypie:
Nobudi 2019 年 3 月 26 日 下午 10:29 
引用自 edbmods
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Working as intended now, thank you very much for taking the time to look this over
Speedy 2019 年 3 月 31 日 上午 8:41 
Failed to patch the game code as needed for Prepare Carefully. There was an unexpected exception.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0
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