RimWorld

RimWorld

EdB Prepare Carefully
Renski 19. okt. 2018 kl. 8:57
1.0 Bug - Parent/Child Add Button Missing
Using 1.0.10 and the parent/child relationship feature seems ot be broken.
Sidst redigeret af Renski; 19. okt. 2018 kl. 9:51
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Renski 19. okt. 2018 kl. 9:02 
The "add" button disappears if there are a small number of characters.
Jonas Baptiste 23. okt. 2018 kl. 15:40 
I'm having this problem as well. The only thing I've found that cures it is bringing up a preset. Even then it's touch and go. Sometimes I can change out characters, sometimes it's just... blank.
Karmgahl 25. okt. 2018 kl. 4:29 
Easiest workaround I've found is to just add A LOT of characters like 10+
Then you should be able to set up your relationships. When you're done just delete the extra ones you added.
Sidst redigeret af Karmgahl; 25. okt. 2018 kl. 4:30
Hamster-Stomp 29. okt. 2018 kl. 22:14 
im having this issue as well
Saromal 1. nov. 2018 kl. 16:53 
The workaround posted above will only allow me to use handmade characters. There's still no option to create unknown pawns like there normally is. Plus scrolling down all the way makes the buttons disappear.
FlyingGekko 6. nov. 2018 kl. 5:06 
My problem is slightly different, but it does concern relationships (Husband/Wife and Parent/Child). I get this error when clicking on the "Relationships" tab:

Exception filling window for EdB.PrepareCarefully.DialogSelectParentChildPawn: System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[System.Int32].get_Value () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.CustomPawn.get_FullName () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn+<>c__DisplayClass92_0.<Resize>b__2 (EdB.PrepareCarefully.CustomPawn pawn, Rect rect, Metadata metadata) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].DrawRow (Single cursor, EdB.PrepareCarefully.CustomPawn row, Int32 index) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].Draw (IEnumerable`1 rowGroups) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

I'm not sure if it has to do with other mods (I have a ton). I can however load a preset where two of my custom colonists have a Husband/Wife relationship.
If I try adding a new relationship (and ignore the message log) I can click on the "+" but clicking on a colonist does nothing except highlight the colonist. Even pressing Enter doesn't help.

Please let me know if you need any other information.
Nobudi 7. nov. 2018 kl. 21:12 
Getting the same issues. Hope edb is looking into it. Amazing mod still
Its missing for me too i hope it gets fixed
Sheppard 12. jan. 2019 kl. 1:59 
have the same error here is the log {LINK FJERNET}
Netoned 23. feb. 2019 kl. 8:36 
Issue is still present, any fixes coming?
edbmods  [udvikler] 25. mar. 2019 kl. 15:55 
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Netoned 26. mar. 2019 kl. 2:39 
Oprindeligt skrevet af edbmods:
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Thank you very much, its fixed for me :cherrypie:
Nobudi 26. mar. 2019 kl. 22:29 
Oprindeligt skrevet af edbmods:
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Working as intended now, thank you very much for taking the time to look this over
Speedy 31. mar. 2019 kl. 8:41 
Failed to patch the game code as needed for Prepare Carefully. There was an unexpected exception.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0
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