Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Then you should be able to set up your relationships. When you're done just delete the extra ones you added.
Exception filling window for EdB.PrepareCarefully.DialogSelectParentChildPawn: System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[System.Int32].get_Value () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.CustomPawn.get_FullName () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn+<>c__DisplayClass92_0.<Resize>b__2 (EdB.PrepareCarefully.CustomPawn pawn, Rect rect, Metadata metadata) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].DrawRow (Single cursor, EdB.PrepareCarefully.CustomPawn row, Int32 index) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].Draw (IEnumerable`1 rowGroups) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I'm not sure if it has to do with other mods (I have a ton). I can however load a preset where two of my custom colonists have a Husband/Wife relationship.
If I try adding a new relationship (and ignore the message log) I can click on the "+" but clicking on a colonist does nothing except highlight the colonist. Even pressing Enter doesn't help.
Please let me know if you need any other information.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0