边缘世界 RimWorld

边缘世界 RimWorld

EdB Prepare Carefully
7,998 条留言
Alvagor 1 小时以前 
Hello, thanks for making this mod, it's very useful.
The only issue I have is the fact I can't change xenotype in the panel used by this mod: if I try to change it, then it shows at the bottom that the pawn is still baseliner, so I can only start the game with the base xenotype.
✪ Rick ✪ 22 小时以前 
absolutely love the functionality and the homage to Dwarf Fortress!
MAD MIKE 11 月 14 日 下午 10:51 
Awesome! I believe that this should be part of a base game.
Nandøtella 11 月 8 日 上午 3:08 
If the game crashes when you press the Prepare Carefully button, the problem is the "[CAT] Show Hair With Hats or Hide All Hats" mod

Si le juego les crashea cuando le dan al prepare carefully o cualquier otro editor de personajes, es muy probable que el problema sea el mod "[CAT] Show Hair With Hats or Hide All Hats"
MrAlpaka 11 月 7 日 上午 8:57 
button disappeared
TanknBones 11 月 5 日 上午 1:22 
the button just disappeared . didnt load any new mods and it was there yesterday
BisQueet 10 月 31 日 下午 9:35 
Is it no longer possible to choose which faction a character will be in?
Alu 10 月 31 日 下午 7:08 
This mod is old And doesnt add integration with mods often
It basically only updates with dlc compat these days
Apoli 10 月 31 日 下午 3:12 
What I mean is, you can change features like eye color, eye shape, mouth, head shape, and eyebrows. You can change these in the character editor, but you can't change them in Prepare Carefully; they are randomly selected. I don't have a issue about this, but it would be better if we could do that too.
ПΛПО Dragoon 10 月 30 日 下午 4:52 
NL face animation is compatible. I didn't get any crashes using it
Apoli 10 月 30 日 下午 4:46 
I wish it were compatible with most mods like the Character Editor, for example, NL face animation.
guardian1368 10 月 26 日 上午 4:51 
phoenix that would be great to have but i guess that could make errors in the game so thats why they havent done it
GDboy 10 月 23 日 下午 10:50 
am here just wanna say ty bro
Phoenix. 10 月 14 日 上午 11:08 
is there a way to toggle or another mod that lets you use conflicting traits? IE: using both jogger and fast walker on one character
Hugalafutro 10 月 5 日 上午 4:40 
I've used this succesfully with several custom races start, but (not sure if mod conflict or bug) starting VRE Androids trying to reroll the starting androids the window goes blank and turns to gray rectangle after random number of rerolls and I can only press esc to close it and lose all changes.
Kasgigz 9 月 28 日 上午 5:31 
Genes like "Indoor Dweller" do not show and can't be added in Prepare Carefully even when owning Odyssey
Mr.Penis 9 月 21 日 下午 1:13 
why when I change my skin color it looks like a corpse
S.T.A.L.K.E.R 9 月 20 日 上午 10:52 
this is goated mod thx
666666 9 月 17 日 下午 9:10 
How do i manage my pawns' inventory? I want to be able to add and remove items, as well as equip them.
Aloha 9 月 12 日 上午 1:14 
I just solved this issue myself. If i make a new Ideology for my Run it will show the Launch button. If i load a saved one it is gone. Even when i reload something that already worked.
Aloha 9 月 12 日 上午 12:44 
I meant the latest Version 1.64 of course.
Aloha 9 月 12 日 上午 12:34 
Since 1.62 if i make a graceship start using this Mod the Option to "Launch" the Ship at the Command Console is gone and i can not leave. If i disable the Mod it is there. Does anyone have an Idea why. I already disabled all other mods for testing purposes but it does not help....
Mari Gaming 9 月 11 日 上午 8:15 
is there a place i can see all the incompatibilities?
SamZyber(real) 9 月 10 日 上午 2:27 
how do i give possessions to my pawns
BisQueet 9 月 3 日 上午 10:00 
Is it no longer possible to choose the faction and ideology of pawns scattered around the world?
Wolfen 9 月 3 日 上午 1:10 
The mod that made me play Rimworld for more than 10 hours, thanks a bunch for still being around.
Lemniscate_Mike 8 月 30 日 下午 12:53 
Please could you possibly add the ability to set custom pawn comfortable temperature ranges?
S.T.A.L.K.E.R 8 月 29 日 下午 1:45 
Btw anyone complaining about mod issues should do complete clean reinstall (delete mods folder in system disk and larion folder) and then try again
S.T.A.L.K.E.R 8 月 29 日 下午 1:43 
The game is unplayable without Prepare carefully iHave used it for 95% of my 1.3k hours , thanks for continuing updating this beast
Dimwit Donald (very high IQ) 8 月 25 日 下午 9:10 
No. I tried loading and saving with the same (minimalistic) mod setup. The head symbols don't match after loading. You can reload directly after saving and the issue still occurs.
Alu 8 月 25 日 下午 8:57 
well
im slightly off
I DO know of one cause of the change in the gene symbol
when your mods change the symbol breaks
this is fixed by loading the xenotype in the xenotype ui and resaving it with the new modlist
this one however
is a vanilla thing
Alu 8 月 25 日 下午 8:55 
everyone is reporting such issues with all the character editors
its definitely an oddity that not everyone has
ive not had it myself with any of the 3 creators
i do not have the context of what actually causes the issue though sadly
its ether a conflict no ones figured out
or all 3 of the mods have the same problem
Dimwit Donald (very high IQ) 8 月 25 日 下午 8:36 
No? You don't have the issue that custom genes/races have the wrong symbol (generic base liner head) after loading a preset? That's highly doubtful. I don't have a conflict. You probably just haven't noticed. Other people report colors and stuff getting loaded incorrectly. Anyway, the only way to fix the mismatching symbols is to re-roll all characters from scratch, so what's the point saving them in the first place?
ПΛПО Dragoon 8 月 25 日 下午 6:22 
I dont have that issue and neither do a lot of people. Sounds like you have a conflict.
Dimwit Donald (very high IQ) 8 月 25 日 下午 5:16 
It's good to use if you don't mind the preset files not saving/loading properly, which means you have to create all characters from scratch each time.
ПΛПО Dragoon 8 月 25 日 下午 4:35 
YES ITS GOOD TO USE NOW. It has been good to use for YEARS. It's code was rewritten so long ago
That Defensive Guy 8 月 25 日 上午 10:18 
Can anyone explain to me, how has EdB become usable once again, because I do remember the fiasco about it breaking saves and what not. Lots of people kept reccomending character editor. So is EdB good to use now?
AgentAce2008 8 月 24 日 下午 2:43 
can pawns to be equipped with without manually assigning to every equipment item before landing on the planet
Alu 8 月 23 日 下午 10:16 
no its not
bradson himself the creator of FISH confirmed it was fixed years ago
the rw main troubleshooting pin is not updated cause I
yes ME
cant be bothered to rewrite it
all 3 of the pawn editors have pretty notable issues
but none are save breaking unless you use char editors def editor function
you can search "alu" the troubleshooter in rw main to see this same explanation
Haulbred 8 月 23 日 下午 10:13 
No, I don't have any affiliation with character editor and I don't dev for it. Its simply not as buggy. Edb prepare careuflly is still on the gamebreaking list in rimworld discord and dubs server
ПΛПО Dragoon 8 月 23 日 上午 9:34 
That was fixes so long ago. I've seen that guy before he knows its fixed, hes just trying to promote Character Editor
Alu 8 月 22 日 下午 9:12 
This mods game breaking status was fixed years ago in 1.4
Stop spreading ancient info
Haulbred 8 月 22 日 下午 2:55 
this mod is fully bugged and awful, if youre coming to this comments to report a bug, stop using this mod and use character editor instead, this mod has been flagged by the OFFICAL rimworld community as critically gamebreaking if you have other mods, stay away! use character editor instead
Rocksnotch 8 月 22 日 上午 11:32 
is it possible to make/edit a character outside of the game, like from the main menu?
einBetra TTV 8 月 20 日 上午 3:39 
I think I've found a bug. Every time I load a colonist that I created previously, they have a different skin color and it's not possible to restore them to their original state. For example, my colonist has a normal skin color, but when I load the character, they suddenly have yellow skin. The gene types are also not transferred :<

kind regards Betra
snake514230 8 月 18 日 上午 9:41 
I also found a major bug in the mod itself: when you create characters scattered around the world, not all of them load. The ones you already have in the selection, those not in the colony but scattered around the world, can be edited and will then be loaded into the world, but the ones you create, where you want to be able to find them in the world via random encounters, will NOT load.

I wanted to do a round where I tried to reunite a scattered family, but it didn't work because a few of the people weren't loaded. I then noticed that some of the family members weren't displayed on the character's social list. If you use the saved defaults, none of the characters that should be in the world will load, only those who are in the colony from the start.

I only had EdB Prepare Carefully active as a mod, so it must be somewhere in the code.
rav 8 月 15 日 上午 1:16 
I found a workaround by manually editing the savefile of the mod there is a command called <Painfactor> it would be cool if that could be implemented into the UI

Also i noticed that skin colours are not saved accurately, my pawn always appears to be slightly gray/ pale when i load him. Character editor has the same issue but it has an option to use fixed shaders, according to them vanilla uses different shaders for custom skin colours. Maybe this can help you fix the problem, if you want to do so
rav 8 月 15 日 上午 12:47 
it would be cool if you could add the ability to add pain to permanent injuries
right now i can add a scar and select the damage of the scare but not pain (itching, aching, painful )
The Bungus 8 月 14 日 下午 4:56 
Some bugs involving saving/loading pawns and their skin tones being mismatched/unselectable.

I also don't know if this is a bug but I can't add any possessions to specific pawns?
ПΛПО Dragoon 8 月 14 日 下午 1:49 
The mod works fine. What update are you talking about?