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a) its always been good. We have a 97% approval rating by users for a reason! It's simply better now than it has ever been before.
b) the water/lava transition is not something we can smoothe out due to how liquids work in the engine. However, that sort of ocean no longer exists. Strange Seas are now single-liquid. However, the multi-liquid was originally the entire -point- of that biome type: to not be realistic, and instead to be random and strange. Hence Strange Sea. Now they are more like bio-wastelands of icky fluid and genetic material.
c) the fog is literally vanilla weather and has nothing to do with us. We simply use what existed already, but reduced its lag impact by about 500%.
d) we've polished and revamped literally everything over time. What you see now is nothing like it was 3+ years ago.
The only thing I have left to say is, no, the fog was NOT vanilla. I've never seen that intensely thick white-out fog in vanilla, nor have I ever dropped even a single frame from vanilla weather effects. Unless you're saying it's something that got dummied out in vanilla and you reactivated it.