Starbound

Starbound

Frackin' Universe
23,785 条留言
Bob of Mage 14 小时以前 
If you can't land on a planet, then some sort of error is happening. Go to the pinned bug reporting thread for further help.
не DelphyIce 18 小时以前 
With this mod, I'm just not allowed on desert planets
MathmagicianNWS 11 月 17 日 下午 9:01 
Oh! No, I mean I'm happy to investigate myself, I just wanted to know what the race ability that does the regen in FU uses as its trigger. Like, does it rely on light level or is it just based on local planet time?
Sayter  [作者] 11 月 17 日 下午 7:10 
No idea whatsoever. Never had that issue.
MathmagicianNWS 11 月 16 日 下午 3:00 
I have a large mod list (though I've checked against your incompatibilities for any conflicts and found none) and am noticing my Novakid's daytime regen is happening at night too (when hunger is high enough). Not too troubling for me as it doesn't really make him any more overpowered, but I was wondering how the ability gets triggered? Like does it use light level or check the time on the planet? I don't mind doing my own digging in my modlist to fix my own issues but I'm not sure what to look for.
Graham 11 月 16 日 下午 2:17 
Hello! I just completed the quest underneath the Outpost to turn my ship into BYOS, but I already had a BYOS ship from the start. Now, it doesn't count as a BYOS ship, not allowing me to toggle atmosphere and not requiring an FTL drive to jump between systems. Is there any way I could revert this, does anyone know what's going on? Thanks!
Sayter  [作者] 11 月 16 日 上午 7:11 
Eh, thats not what I'm saying. Just that - why should anyone announce their opinion on a porn mod, period? It's irrelevant nonsense. If you wanna use that weird ♥♥♥♥, go ahead - but to blast about it on a comment section is....kinda weird.
VoidFP68n 11 月 16 日 上午 3:47 
@Sayter
That's right, those freaks that actually interact with that nsfw mod don't deserve anything
Sayter  [作者] 11 月 15 日 下午 7:23 
Chromebox, looks like something incompatible. Something you have installed is mucking with a shiplights dimensions in the animation file, resulting in the dungeon breaking when it tries to place them.
Sayter  [作者] 11 月 15 日 下午 7:21 
Klingenmeister - then you havent unlocked its recipe from its mother node, or need to upgrade your armor bench.
Chromebox 11 月 15 日 下午 5:17 
I have a problem in the Letheia fleet, the dungeon won't load, here starbound log https://pastebin.com/LjEJHzLw
Klingenmeister 11 月 15 日 上午 8:09 
"Aquire Mutavisk Helm" I have all the research and Bio Thread, but I cant craft the helmet in any crafting station
Tekno 11 月 15 日 上午 5:36 
Yeah, it's best if people just keep things like that to themselves instead of just actively seeking someone out for more support mods for it.

I can bet you 9/10 that most people don't want anything to do with Sexbound.
Sayter  [作者] 11 月 15 日 上午 4:34 
Oh, its the abbreviation for Sexbound? Lawl. Nobody cares about Sexbound other than the creepy little weirdos that use it. I have no reason to broadcast a single thing about it, ever.
Tekno 11 月 15 日 上午 12:06 
@Sayter

It's an nsfw mod on LoversLab.
Sayter  [作者] 11 月 14 日 下午 7:27 
I have no idea what SxB even is.
Piss Man 11 月 13 日 下午 12:34 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
TheeDicTater 11 月 12 日 下午 12:15 
Were you guys watching me and my friends play this or something lol. We spent too damn long trying to set up our generators to only turn on and off when needed just yesterday lmao
Sayter  [作者] 11 月 11 日 上午 11:57 
Most of the races are ominovorous because that's what they are. This is established in the core races lore - which we won't change (Florans eating meat, Glitch specialized diet, etc.) The FU races have a carnivore, three entities (one with a specialized diet), and a lithovore.

There are actually a *number* of variants on each theme, too - some are omnivores but are affected differently by certain foods. They arent employed often, but they do exist.

The rest is up to people to support via their races patches, etc.

I've no intent to change diet types arbitrarily without reason if it doesn't fit the race, though. You of course can easily patch it if you desire!
Damian 11 月 11 日 上午 2:25 
Hi i wanna ask you - can you make a patch tomake less omnivore races? I mean almos all are omnivore. No herbivores, only florans as i remember are carnivorous. Or if someone know a mod for it - can you share?
Levianne 11 月 5 日 上午 6:54 
Sayter - yes, I figured it out, it's Foodie's Furniture, your mod integrated it, so there's no reason to have it standalone with it. I've updated all installed mods, had no idea about integration, so that's that. Removed FF and now it works as it should. Cheers and keep up the great work.
Sayter  [作者] 11 月 5 日 上午 6:05 
GoofyGuy: You are referencing a youtube LetsPlay from 6 years ago that I never watched. No idea what you even refer to. But maybe?
Sayter  [作者] 11 月 5 日 上午 6:03 
Levianna: You have conflicts installed. In this case, one that is clearly listed in the incompatible list - I cannot recall the name at the moment but it adds Burger Fool. That content is already within FU itself, and cannot work in tandem with the standalone.
Sayter  [作者] 11 月 5 日 上午 6:02 
Nando: Sounds like you are using things outside of FU that are affecting lighting. OSB maybe, or something like it? That doesnt happen normally.
GoofyGuy73 11 月 4 日 下午 12:32 
hey when i saw episode 1 of theocarinamaker i saw it had a different start, is that vanilla frackin universe?
Levianne 11 月 3 日 下午 4:42 
Does anyone know which other mod adds the item "Foolhead"? I know FU does, but I get a fatal error, item exception, duplicate item with the name "Foolhead", no idea, how to solve it without removing FU. I'm used to play with this mod, so not gonna leave it behind.
Nandostal 11 月 3 日 上午 6:44 
Whenever I go to a dark or shaded area, it keeps flickering, trying to illuminate the place. I try using a brightness enhancement, which improves it a little, but it still flickers in dark areas. I think it must be a problem with the racial ability "Glow in the Dark." I've tried everything and it doesn't solve the problem.
Sayter  [作者] 11 月 2 日 下午 8:12 
We haven't edited anything to do with Nightar in years, and I don't seem to experience what you are talking about - without more information there's really nothing more I can say.
Nandostal 11 月 2 日 上午 6:13 
Help, when I play with the Nightar race, it keeps glitching with the lighting, flickering in shaded areas. I've already uninstalled all the mods that alter the lighting, but it doesn't fix it. Please help me, it's my favorite race.
troublemaker 10 月 31 日 下午 5:19 
Thanks!
:steamhappy:
Sayter  [作者] 10 月 30 日 下午 6:43 
Please actually read the main page. There is a link there to an incompatible mod list. You are using one of them, or more than one. Remove those and your issue will disappear.
troublemaker 10 月 30 日 下午 4:28 
Pls help. Guns (randomly generated ahh rifles, pistols etc.) from chests looting doesnt shoot and move in my hands
Sayter  [作者] 10 月 28 日 下午 7:16 
The races *are* balanced numerically. I tailored them via a spreadsheet, with 100 points for each race to spread around, and all 13 of the SB and FU races are balanced within 5 points of each other. Third party races with support aren't something we worry about, generally, though new inclusions are mostly watched for balance.
Tzyder 10 月 28 日 上午 6:45 
loads up fine for me..the races could use some balancing imho..
JΛKӨBӨBӨ 10 月 28 日 上午 5:53 
Is it just me or this does not work https://frackinuniverse.miraheze.org/wiki/Races?
Tzyder 10 月 27 日 上午 11:58 
every once is a while the starting planet will load up a slime with damage over time types that eats new players. Its nice that not every mob is a pushover on the kindergarden planet. Dying is just part of the learning process.
Sayter  [作者] 10 月 26 日 下午 8:10 
We *do* limit power level on starter worlds. Whatever you are experiencing just isn't something that typically happens barring unlucky random generation. Most players don't even have armor yet and manage just fine with little else but a spear.

You also may have other mods affecting things, which is pretty common depending on what you've tossed into your collection from the workshop.
Souperviel 10 月 26 日 下午 4:55 
Started the game, the first planet, oneshot, oneshot, oneshot
Maybe put some kind of power limit on the mobs on the first planet?
I understand that it was just random, but it's not normal that the very first planet is played on hardcore difficulty
Sayter  [作者] 10 月 21 日 下午 9:22 
We make darkness darker, yes.
Adonis 10 月 20 日 下午 12:50 
did any of my mod conflict with this mod or does this mod make the caves much darker
Xoff 10 月 18 日 上午 12:33 
I did not play Starbound for years and come back there a couple of weeks ago.
A huge thanks for FU, this is so great, I really enjoy it.
Sayter  [作者] 10 月 17 日 上午 4:33 
Shallchoir : That gun hasnt been changed in years. It is exactly as its been.

someker: there are literally dozens and dozens of paths through FU content. We arent trying to force anything. I don't even know what you are talking about. Nothing has been gated behind main quests, other than a few secrets stashed into them that aren't mandatory for any sort of progression. Agency is the bread and butter of FU.

Painkiller: If something is borked, follow the instructions on the main page for reporting. A vague, undetailed account tells us nothing when it is almost certain that you installed mods without reading details and have conflicts, but without a log nobody can check.
Painkiller 10 月 13 日 上午 9:10 
looked fine till game crashed and now i cant even launch it everythings screwed up all my work is gone and the game wont work all my characters and all my time is wasted
someker 10 月 12 日 上午 9:00 
The reason this is problematic is that it significantly reduces player agency. The very essence of a sandbox game like Starbound is the freedom to choose your own path and set your own goals. The most important rule of game design is to avoid telling the player how to play, but rather to enable them to play. By adding increasingly complex and tedious steps—from the research point system to these mandatory fetch-quests—the mod unfortunately diminishes that sense of freedom and exploration. It doesn't make the game more engaging; instead, it tests the player's patience.

I'm not sure what the vision is behind these changes, but if the goal is to avoid player criticism, please consider that forcing a single, rigid path is more likely to generate frustration. I genuinely hope future updates can focus on expanding possibilities and tools for the player, rather than building walls and checklists around the content.

Thank you for your time and consideration.
someker 10 月 12 日 上午 8:59 
Hi Sayter and the FU team. First of, thank you for the incredible amount of work and passion you've poured into this mod. The sheer scope is amazing.

However, I'd like to respectfully offer some feedback regarding a recent design direction that I find concerning. There seems to be a growing trend in FU towards forcing players into specific questlines and grind-heavy processes, such as the mandatory collection of FU-specific items to progress. A recent example is the change to how dungeon content is gated, moving it from organic discovery on the star chart or planet surfaces to a NPC-driven main quest.
SDS 10 月 12 日 上午 7:28 
How to resolve the issue if racial talents disappear or become ineffective?
Shallchoir 10 月 11 日 下午 5:11 
hii, ive been using this mod for a while now but only just now on a new playthrough realized that the hunting rifle's projectile seems to be a little shower than i last remembered it.. was wondering if there were any changes made on that end recently, or if its perhaps because im on a new computer or some? i have a couple of other mods, but i haven't added any new ones since i reinstalled the game, and i recall the projectiles going kinda fast back then (as in like two months ago).
Sayter  [作者] 10 月 7 日 下午 7:35 
I'll need to do another upload to correct that - the contributor in question had accidentally placed it in the wrong folder - so you're technically getting the old dungeon still. I'll hopefully get to that on the weekend.
etihwsac 10 月 7 日 下午 2:37 
just a question, does the drop from the Erchius horror that prevents the ghost from spawning (the drop that requires not using the lasers) does it drop in the first fight or is it something you can gain in a rematch? (i want to know so that when i restart a play through i will know if i just have to just be very patent or if i can just fight the Erchius horror a second time if i want the drop)
Sayter  [作者] 10 月 6 日 下午 6:50 
You just....shoot it a lot. That's it.