安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks for replying, great work on your mod, it must have taken some fair amount of script wizardry, I'd wager.
Like I said, if all you want to do is use the scanner but not have any of the other stuff, uninstall this mod but leave "modules in a box" installed and use "/spawnitem miab_basestore_scanner" and "/spawnitem miab_basestore_receiver" and you should be good to go.
where a player can only copy/paste existing castle to the TD map, or duplicate his defends battery with some cost (pay the pixel, or provide all building materials which works better when your battery uses rare defends towers)
So I hope there can be a "Module in a station" where the box is actually a station, and you need to put all materials into that station, then station expanded into a base.
And a crafting station that only has miab_basestore_scanner and miab_basestore_receiver.
I think this is the survival friendly version of Base In A Box. What do you think @Pilchenstein ?
In any event, my position on enforcing "realistic" behaviour is that it's not something I have any interest in doing but if you want to make your own addon that uses the miab core to do so then I don't have any objections. :)