Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
for some reason workshop mods dont seem to run with dedicated server
modid for xs mechs is 729428991
i wont touch nexus with a ten foot pole
You are going to want to browse too "C:\Program Files (x86)\Steam\SteamApps\common\Starbound\win64" or where ever you have steam download Starbound too and edit "sbinit.config"
By default it looks like this-
http://pastebin.com/7PDXtF8q
This is what it should look in order include workshop directory's (you may need to change the directory path depending on drive letter used though!)
http://pastebin.com/QQ1TJnJB
Done!
You will now notice that it has picked up the assets from workshop direcotory aswell and you no longer need to move files around for LAN or Hosting Dedicated
http://pastebin.com/5uJR9764
Welcome!
I had the same problem and ended up explicitly specifying the load order on the server to match what the starbound.log on the client was showing and then everything started working properly (mechs showing up at penguin shop). See: https://www.reddit.com/r/starboundbugreport/comments/4v77it/modded_dedicated_server_asset_mismatch_with/