Gnomoria
Skinner Family v2.1.4
skinner.david  [开发者] 2015 年 10 月 24 日 上午 8:29
Things to do.
Working on a priority list of things to do.
  1. Review imported mods for bugs and updates.
  2. Share folder on github to make testing and review easier.
  3. Look at removing menu duplicates.
  4. Goblin Family Mods.
最后由 skinner.david 编辑于; 2015 年 10 月 24 日 上午 10:28
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skinner.david  [开发者] 2015 年 10 月 27 日 下午 1:11 
Naphtha 2015 年 11 月 2 日 下午 8:51 
In terms of removing menu duplicates I've found that both the build menu and the stockpile menu are both affected by this and for the stockpile this is due to the vannila competing with EspCon (I think?), this is incredibly annoying but obviously things like crashes and an issue wih loading I've been having are more important. Also keep up the good work, this modpack is really developing.

All the best, Ethan
最后由 Naphtha 编辑于; 2015 年 11 月 2 日 下午 8:52
Wiggles 2015 年 11 月 30 日 上午 7:43 
# 3:

<?xml version="1.0" encoding="utf-8" ?> <RightClickMenuSettings> <!--MenuItem: Used to build the right click menu Text: Displayed text ToolTip (optional): Displayed tool tip MenuItem (optional): When set the Action is ignored. Creates a child menu that extends from this MenuItem. Recursively defined Action (optional): Defines action when this MenuItem is selected. All available options are used below --> <!-- ============================================================================================ Gnomoria :: Terrain ============================================================================================ --> <MenuItem> <Text>Terrain</Text> </MenuItem> <!-- ============================================================================================ Gnomoria :: Agriculture ============================================================================================ --> <MenuItem> <Text>Agriculture</Text> </MenuItem> <!-- ============================================================================================ Gnomoria :: Build ============================================================================================ --> <MenuItem> <Text>Build</Text> <!-- ++++++++++++ Workshop ++++++++++++- --> <MenuItem> <Text>Workshop</Text> </MenuItem> <MenuItem> <Text>Wood</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Stone</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Cloth</Text> <!-- ++++++++++++ --> <!--EspEcon Part 2--> <MenuItem> <Text>Dye vat</Text> <Action> <Type>BuildWorkshop</Type> <ID>DyeVat</ID> </Action> </MenuItem> <!-- END --> </MenuItem> <MenuItem> <Text>Food/Drink</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Gem</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Metal</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Mechanism</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Military</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Misc</Text> <!-- ++++++++++++ --> </MenuItem> <!-- ++++++++++++ Mechanism ++++++++++++- --> <MenuItem> <Text>Mechanism</Text> <MenuItem> <Text>Linkage</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Switch</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Device</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Self Powered Trap</Text> <!-- ++++++++++++ --> </MenuItem> <MenuItem> <Text>Power Source</Text> <!-- ++++++++++++ --> </MenuItem> </MenuItem> <!-- ++++++++++++ Furniture ++++++++++++- --> <MenuItem> <Text>Furniture</Text> <!--EspEcon Part 2--> <MenuItem> <Text>Table with Flower Vase</Text> <Action> <Type>BuildConstruction</Type> <ID>TableVase</ID> </Action> </MenuItem> <MenuItem> <Text>Plain Flag</Text> <Action> <Type>BuildConstruction</Type> <ID>PlainFlag</ID> </Action> </MenuItem> <MenuItem> <Text>Gnomoria Flag</Text> <Action> <Type>BuildConstruction</Type> <ID>GnomoriaFlag</ID> </Action> </MenuItem> <!-- END --> </MenuItem> <!-- ++++++++++++ Storage ++++++++++++- --> <MenuItem> <Text>Storage</Text> <!--EspEcon Part 2--> <MenuItem> <Text>Safe</Text> <Action> <Type>BuildContainer</Type> <ID>Safe</ID> </Action> </MenuItem> <MenuItem> <Text>Brew Keg</Text> <Action> <Type>BuildContainer</Type> <ID>BrewKeg</ID> </Action> </MenuItem> <MenuItem> <Text>Large Bag</Text> <Action> <Type>BuildContainer</Type> <ID>LargeBag</ID> </Action> </MenuItem> <MenuItem> <Text>Chest of Drawers</Text> <Action> <Type>BuildContainer</Type> <ID>Chest</ID> </Action> </MenuItem> <MenuItem> <Text>Toolbox</Text> <Action> <Type>BuildContainer</Type> <ID>Toolbox</ID> </Action> </MenuItem> <MenuItem> <Text>Toolbox</Text> <Action> <Type>BuildContainer</Type> <ID>TreasureHeap</ID> </Action> </MenuItem> <!-- END --> </MenuItem> <!-- ++++++++++++ Terrain ++++++++++++- --> <MenuItem> <Text>Terrain</Text> </MenuItem> </MenuItem> <!-- ============================================================================================ Gnomoria :: Glassworks ============================================================================================ --> <MenuItem> <Text>Glassworks</Text> <MenuItem> <Text>Workshops</Text> <MenuItem> <Text>refinery</Text> <Action> <Type>BuildWorkshop</Type> <ID>Refinery</ID> </Action> </MenuItem> <MenuItem> <Text>glass furnace</Text> <Action> <Type>BuildWorkshop</Type> <ID>GlassFurnace</ID> </Action> </MenuItem> <MenuItem> <Text>glassworks</Text> <Action> <Type>BuildWorkshop</Type> <ID>GlassWorks</ID> </Action> </MenuItem> </MenuItem> <MenuItem> <Text>Furniture</Text> <MenuItem> <Text>windows</Text> <MenuItem> <Text>window</Text> <Action> <Type>BuildConstruction</Type> <ID>GlassWindow</ID> </Action> </MenuItem> <MenuItem> <Text>stone-framed window</Text> <Action> <Type>BuildConstruction</Type> <ID>StoneFramedWindow</ID> </Action> </MenuItem> <MenuItem> <Text>wood-framed window</Text> <Action> <Type>BuildConstruction</Type> <ID>WoodFramedWindow</ID> </Action> </MenuItem> </MenuItem> <MenuItem> <Text>lamps</Text> <MenuItem> <Text>lamppost</Text> <Action> <Type>BuildConstruction</Type> <ID>Lamppost</ID> </Action> </MenuItem> <MenuItem> <Text>wall lamp</Text> <Action> <Type>BuildConstruction</Type> <ID>WallLamp</ID> </Action> </MenuItem> </MenuItem> <MenuItem> <Text>framed glass tables</Text> <Action> <Type>BuildConstruction</Type> <ID>FramedGlassTable</ID> </Action> </MenuItem> <MenuItem> <Text>glass door</Text> <Action> <Type>BuildConstruction</Type> <ID>GlassDoor</ID> </Action> </MenuItem> <MenuItem> <Text>sculpture</Text> <Action> <Type>BuildConstruction</Type> <ID>GlassStatue</ID> </Action> </MenuItem> </MenuItem> <MenuItem> <Text>Storage</Text> <MenuItem> <Text>jug</Text> <Action> <Type>BuildContainer</Type> <ID>GlassJug</ID> </Action> </MenuItem> <MenuItem> <Text>coffer</Text> <Action> <Type>BuildContainer</Type> <ID>GlassCoffer</ID> </Action> </MenuItem> <MenuItem> <Text>canister</Text> <Action> <Type>BuildContainer</Type> <ID>GlassCanister</ID> </Action> </MenuItem> </MenuItem> </MenuItem> <!-- ============================================================================================ Gnomoria :: Designate Area ============================================================================================ --> <MenuItem> <Text>Designate Area</Text> </MenuItem> <!-- =============================================================================================== Gnomoria :: Remove Options ============================================================================================== --> </RightClickMenuSettings>

Put this File: "rightclickmenusettings.xml" into the Directroy "\Included Mods\Vanilla Gnomoria Files\Data\UI".
最后由 Wiggles 编辑于; 2015 年 11 月 30 日 下午 12:06
Wiggles 2015 年 11 月 30 日 上午 7:48 
I kinda wish that the code boxes were actually boxes that you could scroll threw and not just format settings. Just looks like poop is all. * I know outta topic. :/
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