Gnomoria
Skinner Family v2.1.4
55 条留言
SisyphusUnending 2016 年 5 月 23 日 下午 4:53 
So what mod adds the new storage containers? What stores what?
Court 2016 年 1 月 5 日 下午 2:55 
Assuming Healie is having the same issue I am. There are about 5-6 copies of every crafting option. If you click on any one of the options Gnomaria crashes. Crashes asside which I assume is temporary, this is a great mod! :owhero:

Note: InDev Version.
Queen of Cringe 2015 年 12 月 27 日 下午 5:49 
Is there any way to eliminate the multiple options in crafting menus?
Roboute  [作者] 2015 年 12 月 3 日 下午 2:05 
@acumora: that is the problem any newgamesetting files in any included folders will get added to the vanilla newgamesettings. Try moving the file to the base mod folder, so before you go into the included mods folder. Then it will override the vanilla newgamesettings instead of adding to them.
Acumora 2015 年 12 月 3 日 上午 12:40 
@roboute: I put the newgame settings that add items in there respectful folders in the included mods but I also added Pioneer and Provisioner to the mod pack and then added that to Prepared Gnomes consolodating that into one package. I couldn't find any other place to put the gnomes then in that newgamesettings file there so thats where they are.
skinner.david  [作者] 2015 年 12 月 2 日 下午 1:23 
I was testing with indev when I noticed the problem with the last update (Piles displayed using inappropriate sprites). Makes it difficult to play. Fixing it is a bit beyond me. I always assumed this pack would be temporary. @Roboute has created a compataible base and addon module, his addon module worked well with this pack on indev. If the other mod ders follow his example, and looks like they may be, then the need to the family pack may soon end. I am looking forward to the future, hoping it gets here soon. But not until it is ready. Testing stuff on indev is difficult with a game that has long continuity like Gnomoria, you really want things to remain stable and unchanging. The popularity of the mod packs is proof that users want more content. Try to spend some time supporting Robobob and the modders by testing their products with indev, if you get too frustrated, do like me and drop back to the stable version and an old save game for while.
Ore 2015 年 12 月 2 日 上午 10:19 
So, until other mods update that, that will happend with the pack. OK, keep the good work, pals.
Roboute  [作者] 2015 年 12 月 2 日 上午 7:36 
not strange, planned. The developer made a fix that allows piles to actually use their designated sprites. Only weird thing is the base game designated completely unappropriate sprites for the piles ;)
So unles a mod changes the sprites, they will look weird.
Ore 2015 年 12 月 2 日 上午 7:31 
Strange behaviour with todays update, interfeing with graphics (so far... I din't tried more):
-Soil pile presented as a plank block.
-Log presented as pile of logs.
Roboute  [作者] 2015 年 12 月 2 日 上午 6:49 
Acumora: Where (in which folder) have you placed the newgamesettings file?
Acumora 2015 年 12 月 1 日 下午 5:37 
Yeah..... Still starting with 16 gnomes and only have one newgamesettings.xml file that shows gnomes..... Help please?
Ironmoose 2015 年 12 月 1 日 下午 4:01 
keeps crashing a few seconds after unpausing on load. the first world I narrowed it down to one gnome having 2 stocking jobs. i figured it had to do with the repeat of stockp[ile items, i.e. vanilla and agriculture checkboxes on stockpiles. this second world i cant tell why its crashing :(
Roboute  [作者] 2015 年 12 月 1 日 上午 7:59 
The only way to replace vanilla starting gear with modded starting gear is to place the newgamesettings file in the base mod. anything in newgamesettings files in included mods only gets added, it does not replace.
Acumora 2015 年 11 月 30 日 下午 12:35 
Quick question. When I added mods to this and they had the newgamesettings.xml with gnomes on them they add gnomes even though it is the only one with it in it. Is this a bug or am i not looking in the right place to get rid of the gnomes that vanilla adds so that i can use the modded gnomes?
Mazikeen 2015 年 11 月 6 日 下午 6:54 
I would upload a screen shot for you but I dont know how to do it on steam..let me know and I be happy to
skinner.david  [作者] 2015 年 11 月 6 日 下午 2:04 
My doors are getting knocked down by goblins, they lay there till i put them back.
Mazikeen 2015 年 11 月 5 日 下午 8:57 
When I place glass doors they are laying down or looks like it at least not sure why.
Rephath 2015 年 11 月 5 日 下午 3:57 
Thanks. Solved glassworks. The issue was I didn't have my glassworker set to prospect. Once I checked that, I began getting the required initial components to start glassworks. But it's kinda moot since my game started crashing every time I try to load my save file.
skinner.david  [作者] 2015 年 11 月 5 日 下午 3:39 
You have to buy the dye to make the dye vat which will then give you the formula to make more dye, I was unable to find dye in the market till year 3. The glassworker has three workshops, you have to make sand (from dirt) and potash (from logs) to be able to make a batch of glass. I tend to craft to 3 for everything, stockpile intermediates at the next workshop, everything works fine till I run out of dirt, again. Problem savings may be memory related (on huge map with 4meg). I have also noticed the strawberries after the currents are harvested, not sure why.
Rephath 2015 年 11 月 4 日 下午 5:40 
I'm having multiple right-click menus. I can't figure out how to make dyes. My glassworker won't make glass, and if told to do nothing but make glass, will be idle. My game stopped saving suddenly, though it was doing so fine for awhile. And some of the fruits aren't showing the correct sprite, but instead the strawberry sprite. Anyone else experiencing any of these? Anyone know the solutions?
Jessi 2015 年 11 月 3 日 上午 8:35 
If you get the chance, could you look into doing something about the multiple right-click menus? I can't speak for others, but for me it's a big turn-off of an otherwise beautiful collection mod
skinner.david  [作者] 2015 年 10 月 28 日 下午 2:20 
There is room for more than one collection of mods. Depending upon your philosophy of game play, some things may be easy or they may be hard. I like for things to be hard but not too hard. and When things are hard, they tend to be difficult to test, They really need to be easy to start to be able to test them completely. I am opposed to the bone needle add on or the overly expanded storage, I do like having decorative storage options even if they cost me space. WE do have additional storage but not the expanded storage.

The thing is, Robobob is creating an environment where it is easy to do both, easy to add details and easy to alter the game. I am looking forward to the next release. I am hoping this collection will no longer be needed when the next release come out. I suspect I will continue to want to create something for my family and friends.

Roboute  [作者] 2015 年 10 月 28 日 上午 9:26 
@Tassii The mod storage upgrade would not add anything to this compilation because the included mods allready have options to craft better storage containers.
Mazikeen 2015 年 10 月 28 日 上午 8:59 
would you add the mod Storage upgrade to it?
justinturriff 2015 年 10 月 25 日 上午 11:45 
The cause of the duplicate menus and messed up stock list are workshops.xml, rightclickmeusettings.xml and stockmenusettings.xml. These files tell gnomoria what to put in the menus. To fix the issue you need to delete the vanilla entries(the duplicates) and leave only the mods entries in each mods version of the file. Testing as i write this. Also a big thanks to all the authors of these awesome mods and skinner.david for his work. My game loaded, Menus appear once, Workshops appear once, Plant Trees duped 3 times, Terrain (Dirt wall, Stone Wall...) duped 3 times and Furniture duped 3 times. Still looking for what causes those dupes, but its a start. Hope I've helped
Traveller 2015 年 10 月 25 日 上午 5:52 
check out this to get rid of the extra menus from the Glassworks mod. I'm sure it will be the same for the others but I don't think the other mods deliniated as nicely as gcook http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=506402407
Tiryana Bell 2015 年 10 月 25 日 上午 12:13 
Thanks for looking into it. Great mod btw.
skinner.david  [作者] 2015 年 10 月 24 日 上午 8:20 
Torches and other problems may be related to locale. Polish seems to be not working.
Roboute  [作者] 2015 年 10 月 24 日 上午 7:55 
I just tested our upcomming version for torches and they seem to work fine. I could craft and place both walltorches and floortorches, made of different kinds of wood.
Maybe it is something to do with your game, perhaps a re-install or verification of your files might help?
skinner.david  [作者] 2015 年 10 月 24 日 上午 7:38 
I have had a few memory related glitches. Trying to keep up to date. No promises. I have not had a problem with torches.
Tiryana Bell 2015 年 10 月 24 日 上午 6:58 
Game crashed on builing of a torch. I think this is a problem in the glassworks mod, as I had the same issue there. Really game killing.
bell3636 2015 年 10 月 24 日 上午 5:29 
Will you be keeping the mods updated when they update individually?
13thWolfLord 2015 年 10 月 23 日 下午 11:42 
I think you have done a great job. A few tweeks here and there and this is sure to be one of the most subscribed mods here.
Craig 2015 年 10 月 23 日 下午 6:18 
Ah great to hear.
skinner.david  [作者] 2015 年 10 月 23 日 下午 4:13 
I am slow, I want to be very careful. Do not want to deploy until I know there are no unintended consequenses.
Roboute  [作者] 2015 年 10 月 23 日 下午 3:48 
@Ecarus we are testing the fix I made, if everything is ok then David will upload a new version where the menu's are fixed.
Craig 2015 年 10 月 23 日 下午 3:40 
So how do you fix the duplicate menu entries?
Roboute  [作者] 2015 年 10 月 23 日 下午 2:52 
Mail has been sent.
If there are any problems, then let me know and I'll help fix them if you want :)
skinner.david  [作者] 2015 年 10 月 23 日 下午 2:17 
excellent. email fixed mod to skinner.david@gmail.com
Roboute  [作者] 2015 年 10 月 23 日 下午 1:14 
I fixed it for you, just tell me how/where you would like to receive your fixed mod :)
Roboute  [作者] 2015 年 10 月 23 日 下午 12:53 
I can help you if you want, remove all the unneeded menu items.
Vanger 2015 年 10 月 23 日 下午 12:51 
Much mods, many gnomes, more fun!
skinner.david  [作者] 2015 年 10 月 23 日 下午 12:41 
Ah yes, easy fix. But which files and what lines of code. Seems every time i look for something it is always in the last place I look. In this case, I am not sure what to look for or where. But I am just starting to learn about it.
Roboute  [作者] 2015 年 10 月 23 日 上午 9:05 
That is easily fixed by removing the duplicate menu items from the mod files.
If every mod has a full menu included than they will all get added into the game, just remove all duplicate entries from the included mods and leave them in the base mod and you will be fine.
Tassin 2015 年 10 月 23 日 上午 7:47 
The only problem that i found was that you have multiple options of the same buildings and crafts.
skinner.david  [作者] 2015 年 10 月 23 日 上午 2:42 
I have added some seeds to the startup and increased the initial number of species of trees due to my failure to find clippings and seeds on the market by year 3.
corey 2015 年 10 月 22 日 下午 11:26 
where are the chests and the safe made?
skinner.david  [作者] 2015 年 10 月 22 日 下午 8:31 
This does include the patches as of the dates shown but it is likely that some of the files may be stepping on each other causing a loss of data. Someone needs to do a code review. Me, I am busy playing the game. Any corrections that any one suggests will be appreciated.

I suppose another version could be made with goblins. I would not want to force everyone to use goblins. I would kind of like to figure out how to fix the problems with what we have before adding more stuff.

I am seriously tempted to include clippings and seeds of the new stuff with the settlers, finding stuff in the market is frustrating. Still more fun if the game is harder, too easy will spoil it.
Naphtha 2015 年 10 月 22 日 下午 6:56 
Also does this update to include the patches and things like that for the individual mods?
Naphtha 2015 年 10 月 22 日 下午 6:55 
Thank you so much for making this, doing the workaround for multiple mods is so tedious.