Gnomoria
39 个评价
Skinner Family v2.1.4
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
5.373 MB
2015 年 10 月 19 日 下午 2:47
2015 年 10 月 24 日 上午 10:21
4 项改动说明 ( 查看 )

订阅以下载
Skinner Family v2.1.4

描述
This is a simple combination of favorite mods created for my family and friends. It has duplicate entries for some menus.
  • Glassworks v1.0.1 S
  • Grand Arboretum Mod 2015-10-10
  • Extended Agriculture 2015-10-17
  • EspMod 0.4.1, EspEcon, EspMine 2015-10-20
If you like this combo package, please subscribe and vote for each of the packages included.
热门讨论 查看全部(2)
4
2015 年 11 月 30 日 上午 7:48
Things to do.
skinner.david
1
2015 年 11 月 2 日 下午 9:32
What Can I Expect from These Mods?
Rephath
55 条留言
SisyphusUnending 2016 年 5 月 23 日 下午 4:53 
So what mod adds the new storage containers? What stores what?
Court 2016 年 1 月 5 日 下午 2:55 
Assuming Healie is having the same issue I am. There are about 5-6 copies of every crafting option. If you click on any one of the options Gnomaria crashes. Crashes asside which I assume is temporary, this is a great mod! :owhero:

Note: InDev Version.
Queen of Cringe 2015 年 12 月 27 日 下午 5:49 
Is there any way to eliminate the multiple options in crafting menus?
Roboute  [作者] 2015 年 12 月 3 日 下午 2:05 
@acumora: that is the problem any newgamesetting files in any included folders will get added to the vanilla newgamesettings. Try moving the file to the base mod folder, so before you go into the included mods folder. Then it will override the vanilla newgamesettings instead of adding to them.
Acumora 2015 年 12 月 3 日 上午 12:40 
@roboute: I put the newgame settings that add items in there respectful folders in the included mods but I also added Pioneer and Provisioner to the mod pack and then added that to Prepared Gnomes consolodating that into one package. I couldn't find any other place to put the gnomes then in that newgamesettings file there so thats where they are.
skinner.david  [作者] 2015 年 12 月 2 日 下午 1:23 
I was testing with indev when I noticed the problem with the last update (Piles displayed using inappropriate sprites). Makes it difficult to play. Fixing it is a bit beyond me. I always assumed this pack would be temporary. @Roboute has created a compataible base and addon module, his addon module worked well with this pack on indev. If the other mod ders follow his example, and looks like they may be, then the need to the family pack may soon end. I am looking forward to the future, hoping it gets here soon. But not until it is ready. Testing stuff on indev is difficult with a game that has long continuity like Gnomoria, you really want things to remain stable and unchanging. The popularity of the mod packs is proof that users want more content. Try to spend some time supporting Robobob and the modders by testing their products with indev, if you get too frustrated, do like me and drop back to the stable version and an old save game for while.
Ore 2015 年 12 月 2 日 上午 10:19 
So, until other mods update that, that will happend with the pack. OK, keep the good work, pals.
Roboute  [作者] 2015 年 12 月 2 日 上午 7:36 
not strange, planned. The developer made a fix that allows piles to actually use their designated sprites. Only weird thing is the base game designated completely unappropriate sprites for the piles ;)
So unles a mod changes the sprites, they will look weird.
Ore 2015 年 12 月 2 日 上午 7:31 
Strange behaviour with todays update, interfeing with graphics (so far... I din't tried more):
-Soil pile presented as a plank block.
-Log presented as pile of logs.
Roboute  [作者] 2015 年 12 月 2 日 上午 6:49 
Acumora: Where (in which folder) have you placed the newgamesettings file?