Garry's Mod

Garry's Mod

Splatoon Smart AI
Where is the ai improvement?
I dont see anything diferent from a rebel ai.
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SarahTheWolf 10 maj, 2018 @ 7:10 
Me too...
Smez Moré Prakezz  [utvecklare] 25 jul, 2018 @ 21:58 
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
Ursprungligen skrivet av Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Smez Moré Prakezz  [utvecklare] 25 jul, 2018 @ 22:19 
Ursprungligen skrivet av ivanvladimir04:
Ursprungligen skrivet av Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
Ursprungligen skrivet av Smez Moré Prakezz:
Ursprungligen skrivet av ivanvladimir04:
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
I was expecting something unique :(
I plan on Staging a Swat Scene. How do I extract the ai and not the models?
I dont want a bunch of paralyzed siegers getting stuck on stairs
Senast ändrad av DR. JOHN DEJAVU 1984; 4 jun, 2019 @ 20:36
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