Garry's Mod

Garry's Mod

Splatoon Smart AI
Where is the ai improvement?
I dont see anything diferent from a rebel ai.
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1-6 van 6 reacties weergegeven
Me too...
Smez Moré Prakezz  [ontwikkelaar] 25 jul 2018 om 21:58 
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
Origineel geplaatst door Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Smez Moré Prakezz  [ontwikkelaar] 25 jul 2018 om 22:19 
Origineel geplaatst door ivanvladimir04:
Origineel geplaatst door Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
Origineel geplaatst door Smez Moré Prakezz:
Origineel geplaatst door ivanvladimir04:
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
I was expecting something unique :(
I plan on Staging a Swat Scene. How do I extract the ai and not the models?
I dont want a bunch of paralyzed siegers getting stuck on stairs
Laatst bewerkt door DR. JOHN DEJAVU 1984; 4 jun 2019 om 20:36
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1-6 van 6 reacties weergegeven
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