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Hmm that's very odd. The algorithm that determines where to spawn a hostile is heavily dependent on the pathfinder functions. Sadly they have always been kinda wonky. It's possible it's a bug caused by the latest updates or maybe it's always been there. But really, the best thing to do is wait for Klei to fix it since messing with it could cause huge issues for other entities in the game. Sorry.
I see, thank you very much for your reply :) So far I haven't encountered this problem again. I was probably just a bit unlucky that one time. If it was the because of the latest patch I hope it won't cause further problems x.x
UPDATE: I sat and waited for about 15 minutes, watching it load. It finally did, and said the mod crashed the game.
I'm very disappointed with this, and hope it can be fixed.