饥荒联机版

饥荒联机版

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Starving Floor
   
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2015 年 7 月 3 日 上午 3:53
2015 年 11 月 20 日 下午 9:55
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Starving Floor

描述
This mod adds a new game mode called Starving Floor. Starving Floor puts a strong emphasis on teamwork and communication with fast paced, class based gameplay.

How it works:
When the game starts, an arena is created and a wave of enemies will be released. You and your team must work together to eliminate all of the hostile creatures and survive the wave. You get money for every kill your team gets, more so if you killed the monster yourself. Once all hostile creatures have been eliminated, the wave will end, and the shop will open. You will have a small amount of time to make your purchases before the next wave starts. In between waves, dead players can revive themselves at the Jury-Rigged Portal and all players will slowly regenerate health, sanity and hunger. If your entire team dies, the game is over and the server will reset. Otherwise, the game will continue with increasingly difficult waves until each has been completed. And when you've survived all waves? Well... let's just say... that's when things get interesting.

Combat Classes:
Ranger:
This is your basic, mostly well-rounded class. They don't have any one strength that stands out amongst all other classes, but the same can also be said for their weaknesses. You can spot them by the Rain Hats they wear when they spend weeks, or even months at a time, tracking perpetrators and bringing them to justice.
Starting Inventory:
-Tentacle Spike
-Spear
-Log Armor
-Rain Hat
-Boomerang
-Blow Dart x 3
-Bandage x 2
-Spear Blueprint
-Log Armor Blueprint

Heavy:
The Heavy is a slow moving, high damage class. All other classes will run to him for protection. If you ever see a pile of bricks walking like a man, it's a Heavy.
Starting Inventory:
-Tentacle Spike x 2
-Football Helmet x 2
-Marble Armor x 2
-Froggle Bunwich
-Spear Blueprint
-Marble Armor Blueprint
-Rope x 3
-Marble x 12
-Football Helmet Blueprint
-Pigskin x 2

Trapper:
The Trapper class specializes in, well, traps obviously. Their job is to manage and lay down as many traps as they can. They have no weapon so you'll often see them trying to lure creatures into their traps. Weaker classes would be wise to do the same. You can identify Trappers by their Cat Caps.
Starting Inventory:
-Log Armor
-Cat Cap
-Trap x 4
-Tooth Trap x 4
-Grass x 3
-Tooth Trap Blueprint
-Rope
-Hound's Tooth x 5
-Spear Blueprint

Worker Classes:
Builder:
This class specializes in defense. Their job is to build and maintain defensive and research structures. They lack a weapon but what they do have is two, and only two, Houndius Shootius (Eye Turrets). When the Eye Turrets are destroyed, they're gone forever, so take good care of them. They also have a special modified Construction Amulet. While equipped, building recipes cost half as much. They also start with enough materials to build a Science Machine.
Starting Inventory:
-Hammer
-Construction Amulet
-Football Helmet
-Houndius Shootius x 2
-Axe
-Gold Nugget
-Log x 20
-Rocks*4
-Wood Wall x 16
-Wood Wall Blueprint

Farmer:
This class's job is to set up and maintain renewable resources for the other classes so they can craft their tools and weapons. It's a thankless but vital job. They start with enough resources to build two Improved Farms. You can spot them by their floral shirts and straw hats.
Starting Inventory:
-Shovel
-Floral Shirt
-Straw Hat
-Axe
-Basic Farm Blueprint
-Improved Farm Blueprint
-Berry Bush x 5
-Grass x 20
-Bucket-O-Poop x 2
-Manure x 12
-Rocks x 8
-Sapling Plant x 5
-Grass Plant x 5

Cook:
The Cook's job is to provide food and healing items for his team and to help defend the other Worker classes. He may be heavily dependent on the Farmer, but no base is complete without him. He also starts with an Insulated Pack, which is a portable fridge backpack, and enough resources to make an Ice Box and 2 Bee Boxes.
Starting Inventory:
-Ham Bat
-Insulated Pack
-Bee Hat
-Bird Trap x 2
-Ice Box Blueprint
-Gold Nugget x 2
-Gears
-Bee Box Blueprint
-Boards x 4
-Honeycomb x 2
-Bee x 8
-Crockpot Blueprint
-Charcoal x 12
-Cut Stone x 7

Support Classes:
The Road Runner:
This class is the fastest class of all. His job is to lure monsters away from the weaker classes by very quickly attacking then running away. If he's wise, he'll lure monsters away from the workers and into traps. In addition to that, he can also gather resources, lay down traps and lights, and build cobblestone roads so the rest of his team can more quickly retreat or advance. He also starts with a special modified, unbreakable Magiluminescence amulet that allows him to work and lure monsters away at night. You can spot them by their Feather Hats and Walking Cane.
Starting Inventory:
-Walking Cane
-Magiluminescence Amulet
-Feather Hat
-Boomerang
-Tooth Trap x 2
-Lightbulb x 5
-Pitchfork
-Cobblestone Road x 30
-Cobblestone Road Blueprint

The Medic:
The Medic's job is to heal and revive his team. Because the game ends when all teammates die, The Medic is one of the most vital classes. However, he has only a spear to defend himself so he heavily depends on combat classes to protect him. You can spot them by the flowers in their hair and their Life-Giving Amulets.
Starting Inventory:
-Spear
-Life-Giving Amulet
-Garland
-Icecream
-Honey Poultice x 6
-Healing Salve x 3
-Telltale Heart
-Healing Salve Blueprint
-Spider Gland x 8

The Lighthouse:
This class's job is simple; provide light. Death doesn't wait for morning and neither do the monsters. But keeping Charlie at bay is only a part time job. His other role is to help defend the other workers and help The Builder set up walls, hence the "house" in his name. They start with enough resources to build a fire pit and keep it going for the first couple days.
Starting Inventory:
-Spear
-Grass Armor
-Miner Hat
-Lantern
-Lightbulb*8
-Miner Hat Blueprint
-Pumpkin Lantern Blueprint
-Log x 10
-Rocks x 12
-Fireflies*5
-Hay Walls x 16
-Hay Wall Blueprint

How to use this mod:
Since it's a separate game mode, you must generate a new map. To enable it, go to the "Host Server" menu and select "Starving Floor" for the game mode option. For dedicated servers, use the name "starving_floor" in your settings.ini. Like so:
game_mode = starving_floor

Mod Options:
-Difficulty: This is the base value that affects many small aspects of gameplay ranging from how much money you get per kill, how many monsters you will face and so on. The options are Very Easy, Easy, Normal, Hard, and Very Hard.

-Total Waves: The total number of waves.

-Buy Time: The amount of time you'll have in between waves to make your purchases and prepare for the next wave.

-Minimum Players: The game won't start until this many players have joined.

-Skeletons: When the player dies, they leave behind a skeleton. These skeletons can clutter up the map so I made this option to enable/disable them.

FAQ:
Q: This seems suspiciously similar to another class based game in which you fight waves of enemies, getting money for killing them, with stronger enemies being released as the game continues, and in between those waves you spend your money in a shop...
A: Okay, you caught me. I admit it. I ripped off Team Fortress 2's Mann VS. Machine.

Q: I experienced a crash! Fix it now!
A: If you really want me to fix something, you have to be specific. Saying, "a thing happened", doesn't give me much to go on. In other words, have your log handy. Also, I wrote this troubleshooter for single player DS but it could still help.
https://www.dropbox.com/s/icgw2tow73uty0o/ds-mod-troubleshooter.txt

Q: The "arena" seems tacky.
A: Yeah I know. World generation mods have been very faulty ever since RoG was added.

Q: MONEY, MONEY, MONEY!
A: LOOOOOAAAAADS OF MONEY!
热门讨论 查看全部(1)
22
2020 年 3 月 24 日 上午 10:33
置顶: Report bugs here.
🐭
117 条留言
Hamburger 5 月 11 日 下午 12:45 
just play on the starving floor server guys, it still works there
милфхантер 1 月 10 日 下午 2:48 
Is not workimn anymore. Sad
ZombieBoss 2022 年 5 月 20 日 下午 11:22 
I don't think it works any longer since the reap what you sow update D:
A shame...
Lonely Tear 2021 年 12 月 15 日 下午 2:11 
Loads-a-moneeeeeey
bread and wine 2021 年 9 月 5 日 下午 2:27 
omg i just realized that u r the same person as the mouse who is the ds modder!!!!!!!!!!!!!!!!!!!!!!! ur stuff are so original!!!!!!!!
Allelyfie 2020 年 6 月 15 日 上午 9:31 
MONEY
ID 2020 年 4 月 1 日 下午 11:09 
Does this mod still work now?:lunar2020thinkingtiger:
NubbBot 2019 年 6 月 17 日 下午 8:16 
i get lag due to too many entites

Just Hitting My Stride 2019 年 3 月 4 日 下午 7:42 
I need a dosh injection.

HINT HINT
freestateofnowhere 2018 年 8 月 31 日 下午 7:13 
L-O-D-S OF E-M-O-N-E, WHATS THAT SPELL LOADS OF MONEY/dosh.