Cities: Skylines

Cities: Skylines

Asset AI Changer
Snow_Cat  [utvikler] 8. juni 2015 kl. 14.28
BuildingAI derived types
edit repalces with list of PrefabAI derived types
PrefabAI : MonoBehaviour
  • BuildingAI
    • CommonBuildingAI
      • PlayerBuildingAI
        • CargoStationAI
          • CargoHarborAI
        • CemeteryAI
        • DepotAI
          • TransportStationAI
            • HarborAI
        • FireStationAI
        • HadronColliderAI
        • HospitalAI
          • MedicalCenterAI
        • LandfillSiteAI
        • MonumentAI
        • ParkAI
          • EdenProjectAI
        • PoliceStationAI
        • PowerPlantAI
          • DamPowerHouseAI
          • FusionPowerPlantAI
          • WindTurbineAI
        • SchoolAI
        • SpaceElevatorAI
        • TaxiStandAI
        • WaterFacilityAI
      • PrivateBuildingAI
        • CommercialBuildingAI
        • IndustrialBuildingAI
        • IndustrialExtractorAI
          • LivestockExtractorAI
        • OfficeBuildingAI
        • ResidentialBuildingAI
    • DummyBuildingAI
    • IntersectionAI
    • OutsideConnectionAI
    • PowerPoleAI
    • WaterJunctionAI
    • WildlifeSpawnPointAI
  • CitizenAI
    • AnimalAI
      • BirdAI
      • LivestockAI
      • PetAI
      • WildlifeAI
    • HumanAI
      • ResidentAI
    • ServicePersonAI
      • FiremanAI
      • HearseDriverAI
      • ParamedicAI
      • PoliceOfficerAI
    • TouristAI
  • NetAI
    • PlayerNetAI
      • CargoPathAI
      • FlightPathAI
      • MetroTrackAI
      • PedestrianBridgeAI
      • PedestrianPathAI
      • PowerLineAI
      • RoadBaseAI
        • DamAI
        • RoadAI
        • RoadBridgeAI
        • RoadTunnelAI
      • RunwayAI
      • ShipDockAI
      • ShipPathAI
      • TaxiwayAI
      • TrainTrackBaseAI
        • TrainTrackAI
        • TrainTrackBridgeAI
        • TrainTrackTunnelAI
      • WaterPipeAI
    • TransportLineAI
  • VehicleAI
    • AircraftAI
      • PassengerPlaneAI
    • BicycleAI
    • CarAI
      • AmbulanceAI
      • BusAI
      • CargoTruckAI
      • FireTruckAI
      • GarbageTruckAI
      • HearseAI
      • PassengerCarAI
      • PoliceCarAI
      • TaxiAI
    • CarTrailerAI
    • ShipAI
      • CargoShipAI
      • PassengerShipAI
    • TrainAI
      • CargoTrainAI
      • PassengerTrainAI
        • MetroTrainAI
Sist redigert av Snow_Cat; 9. juli 2015 kl. 13.20
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AJ3D 9. juni 2015 kl. 20.03 
Thanks for the list man. Residential was misspelled, and came up red when I tried to paste it.
Snow_Cat  [utvikler] 10. juni 2015 kl. 1.26 
Meow, thanks;
This is why I use dropdown lists. I need not worry about typos when the spelling is extracted from the game.
LegionOfMe 23. juni 2015 kl. 9.42 
Do I need to select a UI to make a prop? If so, which one?
Sist redigert av LegionOfMe; 23. juni 2015 kl. 9.42
Snow_Cat  [utvikler] 23. juni 2015 kl. 14.38 
Props generally do not have AI's . I do not know what effect setting it to have one would be.

As for UI, the default is a UIEditorCategory value of "PropsParksParkEquipment" and UICategory of "". Again, I do not know the effects of setting these would be.
LegionOfMe 23. juni 2015 kl. 15.14 
Thanks, testing it atm
Snow_Cat  [utvikler] 9. juli 2015 kl. 13.37 
tcgames65 alerted me that DontCryJustDie alerted them that Paradox has added TaxiAI to the game (functionality unknown).

List updated to reflect this development.


tcgames65 8 Jul @ 11:51am
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/455068042

DontCryJustDie Jul 1 @ 9:42am
https://forum.paradoxplaza.com/forum/index.php?threads/taxiai.867224/
Blackdragonbird 7. juni 2016 kl. 6.52 
@Snow_Cat. Can you put a list of the Poppable RICO AIs? The names are too big to fit the window of the list.

Thank you.
Lesilhouettes 3. sep. 2016 kl. 8.13 
Can someone explain to me which each one does? I mean to sort out the difference between ParkAI and TouristAI. What "category" "decides" where in the game the configured asset shows up (i.e. parks or tourism & leisure)?
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