Cities: Skylines

Cities: Skylines

Asset AI Changer
Snow_Cat  [개발자] 2015년 6월 8일 오후 2시 28분
BuildingAI derived types
edit repalces with list of PrefabAI derived types
PrefabAI : MonoBehaviour
  • BuildingAI
    • CommonBuildingAI
      • PlayerBuildingAI
        • CargoStationAI
          • CargoHarborAI
        • CemeteryAI
        • DepotAI
          • TransportStationAI
            • HarborAI
        • FireStationAI
        • HadronColliderAI
        • HospitalAI
          • MedicalCenterAI
        • LandfillSiteAI
        • MonumentAI
        • ParkAI
          • EdenProjectAI
        • PoliceStationAI
        • PowerPlantAI
          • DamPowerHouseAI
          • FusionPowerPlantAI
          • WindTurbineAI
        • SchoolAI
        • SpaceElevatorAI
        • TaxiStandAI
        • WaterFacilityAI
      • PrivateBuildingAI
        • CommercialBuildingAI
        • IndustrialBuildingAI
        • IndustrialExtractorAI
          • LivestockExtractorAI
        • OfficeBuildingAI
        • ResidentialBuildingAI
    • DummyBuildingAI
    • IntersectionAI
    • OutsideConnectionAI
    • PowerPoleAI
    • WaterJunctionAI
    • WildlifeSpawnPointAI
  • CitizenAI
    • AnimalAI
      • BirdAI
      • LivestockAI
      • PetAI
      • WildlifeAI
    • HumanAI
      • ResidentAI
    • ServicePersonAI
      • FiremanAI
      • HearseDriverAI
      • ParamedicAI
      • PoliceOfficerAI
    • TouristAI
  • NetAI
    • PlayerNetAI
      • CargoPathAI
      • FlightPathAI
      • MetroTrackAI
      • PedestrianBridgeAI
      • PedestrianPathAI
      • PowerLineAI
      • RoadBaseAI
        • DamAI
        • RoadAI
        • RoadBridgeAI
        • RoadTunnelAI
      • RunwayAI
      • ShipDockAI
      • ShipPathAI
      • TaxiwayAI
      • TrainTrackBaseAI
        • TrainTrackAI
        • TrainTrackBridgeAI
        • TrainTrackTunnelAI
      • WaterPipeAI
    • TransportLineAI
  • VehicleAI
    • AircraftAI
      • PassengerPlaneAI
    • BicycleAI
    • CarAI
      • AmbulanceAI
      • BusAI
      • CargoTruckAI
      • FireTruckAI
      • GarbageTruckAI
      • HearseAI
      • PassengerCarAI
      • PoliceCarAI
      • TaxiAI
    • CarTrailerAI
    • ShipAI
      • CargoShipAI
      • PassengerShipAI
    • TrainAI
      • CargoTrainAI
      • PassengerTrainAI
        • MetroTrainAI
Snow_Cat 님이 마지막으로 수정; 2015년 7월 9일 오후 1시 20분
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AJ3D 2015년 6월 9일 오후 8시 03분 
Thanks for the list man. Residential was misspelled, and came up red when I tried to paste it.
Snow_Cat  [개발자] 2015년 6월 10일 오전 1시 26분 
Meow, thanks;
This is why I use dropdown lists. I need not worry about typos when the spelling is extracted from the game.
LegionOfMe 2015년 6월 23일 오전 9시 42분 
Do I need to select a UI to make a prop? If so, which one?
LegionOfMe 님이 마지막으로 수정; 2015년 6월 23일 오전 9시 42분
Snow_Cat  [개발자] 2015년 6월 23일 오후 2시 38분 
Props generally do not have AI's . I do not know what effect setting it to have one would be.

As for UI, the default is a UIEditorCategory value of "PropsParksParkEquipment" and UICategory of "". Again, I do not know the effects of setting these would be.
LegionOfMe 2015년 6월 23일 오후 3시 14분 
Thanks, testing it atm
Snow_Cat  [개발자] 2015년 7월 9일 오후 1시 37분 
tcgames65 alerted me that DontCryJustDie alerted them that Paradox has added TaxiAI to the game (functionality unknown).

List updated to reflect this development.


tcgames65 8 Jul @ 11:51am
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/455068042

DontCryJustDie Jul 1 @ 9:42am
https://forum.paradoxplaza.com/forum/index.php?threads/taxiai.867224/
Blackdragonbird 2016년 6월 7일 오전 6시 52분 
@Snow_Cat. Can you put a list of the Poppable RICO AIs? The names are too big to fit the window of the list.

Thank you.
Lesilhouettes 2016년 9월 3일 오전 8시 13분 
Can someone explain to me which each one does? I mean to sort out the difference between ParkAI and TouristAI. What "category" "decides" where in the game the configured asset shows up (i.e. parks or tourism & leisure)?
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