Cities: Skylines
Asset AI Changer
BuildingAI derived types
edit repalces with list of PrefabAI derived types
PrefabAI : MonoBehaviour
  • BuildingAI
    • CommonBuildingAI
      • PlayerBuildingAI
        • CargoStationAI
          • CargoHarborAI
        • CemeteryAI
        • DepotAI
          • TransportStationAI
            • HarborAI
        • FireStationAI
        • HadronColliderAI
        • HospitalAI
          • MedicalCenterAI
        • LandfillSiteAI
        • MonumentAI
        • ParkAI
          • EdenProjectAI
        • PoliceStationAI
        • PowerPlantAI
          • DamPowerHouseAI
          • FusionPowerPlantAI
          • WindTurbineAI
        • SchoolAI
        • SpaceElevatorAI
        • TaxiStandAI
        • WaterFacilityAI
      • PrivateBuildingAI
        • CommercialBuildingAI
        • IndustrialBuildingAI
        • IndustrialExtractorAI
          • LivestockExtractorAI
        • OfficeBuildingAI
        • ResidentialBuildingAI
    • DummyBuildingAI
    • IntersectionAI
    • OutsideConnectionAI
    • PowerPoleAI
    • WaterJunctionAI
    • WildlifeSpawnPointAI
  • CitizenAI
    • AnimalAI
      • BirdAI
      • LivestockAI
      • PetAI
      • WildlifeAI
    • HumanAI
      • ResidentAI
    • ServicePersonAI
      • FiremanAI
      • HearseDriverAI
      • ParamedicAI
      • PoliceOfficerAI
    • TouristAI
  • NetAI
    • PlayerNetAI
      • CargoPathAI
      • FlightPathAI
      • MetroTrackAI
      • PedestrianBridgeAI
      • PedestrianPathAI
      • PowerLineAI
      • RoadBaseAI
        • DamAI
        • RoadAI
        • RoadBridgeAI
        • RoadTunnelAI
      • RunwayAI
      • ShipDockAI
      • ShipPathAI
      • TaxiwayAI
      • TrainTrackBaseAI
        • TrainTrackAI
        • TrainTrackBridgeAI
        • TrainTrackTunnelAI
      • WaterPipeAI
    • TransportLineAI
  • VehicleAI
    • AircraftAI
      • PassengerPlaneAI
    • BicycleAI
    • CarAI
      • AmbulanceAI
      • BusAI
      • CargoTruckAI
      • FireTruckAI
      • GarbageTruckAI
      • HearseAI
      • PassengerCarAI
      • PoliceCarAI
      • TaxiAI
    • CarTrailerAI
    • ShipAI
      • CargoShipAI
      • PassengerShipAI
    • TrainAI
      • CargoTrainAI
      • PassengerTrainAI
        • MetroTrainAI
Последно редактиран от Snow_Cat; 9 юли 2015 в 13:20
< >
Показване на 1-8 от 8 коментара
Thanks for the list man. Residential was misspelled, and came up red when I tried to paste it.
Meow, thanks;
This is why I use dropdown lists. I need not worry about typos when the spelling is extracted from the game.
Do I need to select a UI to make a prop? If so, which one?
Последно редактиран от LegionOfMe; 23 юни 2015 в 9:42
Snow_Cat  [разработчик] 23 юни 2015 в 14:38 
Props generally do not have AI's . I do not know what effect setting it to have one would be.

As for UI, the default is a UIEditorCategory value of "PropsParksParkEquipment" and UICategory of "". Again, I do not know the effects of setting these would be.
tcgames65 alerted me that DontCryJustDie alerted them that Paradox has added TaxiAI to the game (functionality unknown).

List updated to reflect this development.


tcgames65 8 Jul @ 11:51am
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/455068042

DontCryJustDie Jul 1 @ 9:42am
https://forum.paradoxplaza.com/forum/index.php?threads/taxiai.867224/
@Snow_Cat. Can you put a list of the Poppable RICO AIs? The names are too big to fit the window of the list.

Thank you.
Can someone explain to me which each one does? I mean to sort out the difference between ParkAI and TouristAI. What "category" "decides" where in the game the configured asset shows up (i.e. parks or tourism & leisure)?
< >
Показване на 1-8 от 8 коментара
На страница: 1530 50