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Did you also test /ng create while the other player was in the DS and near you ?
I did test on my local DS and apparently the server doesn't receive the blocks, which might indicate an issue with the modding API since this worked before just fine, I'll ask around to see if anyone else has issues with this particular API method.
Nevertheless you can do that by setting/adding the "Asteroid_" prefix in the config file.
As I said in the description:
Example: Junkyard_RaceAsteroid_: 0 (0 being disabled./ 1 being enabled)
That way, by default the asteriods with large tunnels going through them, or hollow asteriods can be set to disabled by default.
The mod checks if the name starts with but doesn't exclude it if its entire name is the prefix.
So if I did it like this for example:
asteroid_prefix=Junkyard_RaceAsteroid_
It would add it to just the Junkyard_RaceAsteroid_, am I correct?
EDIT: I just tested on a map that already had gravity, I added its asteroid name to the prefixes and it didn't add gravity on top of it :-??
Yes there is an issue with multiple gravity gens spawned, not sure what's up with that, gonna investigate :}
EDIT: Weird stuff, I wanted to re-replicate it and now I can't... I don't know what's happening :/
I can add a check next to the asteroid checking to make sure there isn't more than one gravity at the same position, it shouldn't affect lag but can fix this unknown issue :-??
At least until I find out what causes it.