安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I've looked through searchbars, the location renaming system, and some other text input stuff in the game files, and they all rely on hardcoded functions. It doesn't seem like there's a way for the mods to actually read the text
For other character interactions Id like to see
Rename <<(so desperate for this)
Add / subtract life expectancy
Add / subtract stats (adm dip mil)
Banish (remove from court)
Copy and Paste Dna (change the appearance)
Add / Subtract Fertility
Create cadet branch
Stop Ageing appearance stays young?
If possible marry 2 characters together instead of marrying the player though that may be trickier to implement
If i can think of any i'll add another comment. Thanks again for the great mod
Great suggestions, thank you! I will look into adding these. Just off the top of my head, marrying 2 characters should be simple, right now im using a global variable for storing the targeted character, but i can change it so that you're able to select 2 characters for that. The stats, fertility, and life expectancy is already done. It'll be in v2.5 when I finish getting it ready for upload.