Europa Universalis V

Europa Universalis V

Dijos Cheat Menu
dijo  [开发者] 11 月 5 日 下午 8:34
Suggestions
Feel free to post suggestions, I will work on getting it added if possible.
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正在显示第 1 - 11 条,共 11 条留言
VenecoHead 11 月 7 日 下午 1:27 
Is it possible to add an army drill cost modifier?
dijo  [开发者] 11 月 7 日 下午 11:14 
引用自 VenecoHead
Is it possible to add an army drill cost modifier?
The drill cost is just an added 50% to army maintenance, so there isn't any drill cost modifier like there was for eu4. You can find army maintenance in page 1 of the Costs tab. I think it would be possible to add a toggle button that adds -50% army maintenance modifier only when you're drilling, but I'd need to find if a flag gets set when drilling.
最后由 dijo 编辑于; 11 月 7 日 下午 11:14
Azavar 11 月 8 日 上午 3:34 
Is it possible to add a search, please? I increased food production a little bit, realized that I wanted to increase it even more, but now I can't find the right modifier :(
Yeah a search button would be nice
dijo  [开发者] 11 月 8 日 上午 4:52 
引用自 töihin surauttaja
Yeah a search button would be nice


引用自 Azavar
Is it possible to add a search, please? I increased food production a little bit, realized that I wanted to increase it even more, but now I can't find the right modifier :(
I've looked through searchbars, the location renaming system, and some other text input stuff in the game files, and they all rely on hardcoded functions. It doesn't seem like there's a way for the mods to actually read the text
much better than burks lowkey
totoro 11 月 10 日 上午 1:02 
is 'ai deal acceptance' possible (assuming I didn't just miss it in the diplo tab)? Also it would be nice to have a goods tab, with like, food related modifiers, rgo and production and such. It's really annoying to search for food modifiers especially because they're named very strangely.
totoro 11 月 10 日 上午 1:02 
much better than burks lowkey
so much more practical, agree
dijo  [开发者] 11 月 14 日 上午 6:00 
引用自 totoro
is 'ai deal acceptance' possible (assuming I didn't just miss it in the diplo tab)? Also it would be nice to have a goods tab, with like, food related modifiers, rgo and production and such. It's really annoying to search for food modifiers especially because they're named very strangely.
There is some modifiers that affect deal acceptance, but it wasn't really working for me. I made the custom actions give bonus warscore, exhaust all enemies, and reduce war score cost for easy deal acceptance.
Hey I've got some suggestions to the character interactions to add ontop of the ones you were already planning to implement

For other character interactions Id like to see
Rename <<(so desperate for this)
Add / subtract life expectancy
Add / subtract stats (adm dip mil)
Banish (remove from court)
Copy and Paste Dna (change the appearance)
Add / Subtract Fertility
Create cadet branch
Stop Ageing appearance stays young?

If possible marry 2 characters together instead of marrying the player though that may be trickier to implement

If i can think of any i'll add another comment. Thanks again for the great mod
dijo  [开发者] 2 小时以前 
引用自 Calplop
Hey I've got some suggestions to the character interactions to add ontop of the ones you were already planning to implement

For other character interactions Id like to see
Rename <<(so desperate for this)
Add / subtract life expectancy
Add / subtract stats (adm dip mil)
Banish (remove from court)
Copy and Paste Dna (change the appearance)
Add / Subtract Fertility
Create cadet branch
Stop Ageing appearance stays young?

If possible marry 2 characters together instead of marrying the player though that may be trickier to implement

If i can think of any i'll add another comment. Thanks again for the great mod

Great suggestions, thank you! I will look into adding these. Just off the top of my head, marrying 2 characters should be simple, right now im using a global variable for storing the targeted character, but i can change it so that you're able to select 2 characters for that. The stats, fertility, and life expectancy is already done. It'll be in v2.5 when I finish getting it ready for upload. :cockatiel_hype: (might not be till my next days off work)
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