Europa Universalis V

Europa Universalis V

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Dijos Cheat Menu
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21.320 MB
11 月 5 日 上午 5:53
11 月 14 日 下午 1:47
26 项改动说明 ( 查看 )

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Dijos Cheat Menu

描述
credits to burk for my initial understanding of how to do gui. Although now they're just ripping my entire mod and putting it in theirs.


A comprehensive in-game cheat menu for Europa Universalis V. Adds a button to the right panel that opens a GUI with cheats for resources, military, diplomacy, development, and more.

How it works:
- Click a modifier name to expand it
- Click the increment buttons to add modifiers: +100, +10, +1, or -1, -10, -100
- Click 0 to remove the modifier completely
- Boolean modifiers have ON/OFF/Remove buttons (Some are constantly being set by game mechanics so changing them doesn't do anything)
- Tooltip on modifier buttons show that modifiers current value

What's included:
- 1800+ modifiers organized by category with sub-tabs (note: most ended up in the "Special" category since I didn't sort it well)
- Instant actions: spawn units, occupy enemies, annex territories, create heirs
- Province tools: convert culture/religion, core provinces, max development
- War actions: win wars instantly, exhaust enemies, reduce war score costs
- Development: double population
- And much more!

Version: 2.4
- Added system for location modifiers. You are now able to right click a location and set target for use with the 'Selected' option in the location modifiers. All Owned increments the modifiers on all owned locations.
- Modifier buttons now use games localization instead of hardcoded names.
- Some modifiers are sorted better, but there are still a lot that would make better sense in other categories. If you see any, please let me know so I can compile a list.

Please let me know of any bugs

If you feel like showing extra support:
https://ko-fi.com/dijos
热门讨论 查看全部(1)
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11 月 14 日 上午 6:00
Suggestions
dijo
106 条留言
Hải 2 小时以前 
Is it hard to add a search bar to the mod? Genuinely asking
Eddshouse 11 月 15 日 上午 4:31 
Ahh my bad they work now, thank you.
dijo  [作者] 11 月 15 日 上午 4:18 
@Eddshouse is Estate Satisfaction Equilibrium 3rd button in page 2 specials in country what you're looking for?
Eddshouse 11 月 15 日 上午 3:45 
Could you possible add back the estate target satisfaction modifier
dijo  [作者] 11 月 15 日 上午 12:35 
If you have suggestions for custom actions you would want for characters, please post them in the suggestions thread. So far I have kill character, move to court, marry, divorce, set as heir, force abdicate, make union, break union, change to your culture, change to your religion
dijo  [作者] 11 月 14 日 下午 9:55 
@HurricaneColton There is Army Movement Speed in Military tab and Navy Movement Speed in Naval tab. Not an idiot :D
HurricaneColton 11 月 14 日 下午 5:33 
Did you remove Movement Speed or am i just an idiot and can't find it?
vfin621 11 月 14 日 下午 2:24 
Thank you!
dijo  [作者] 11 月 14 日 下午 1:57 
@vfin621 Sorry about that, the button is back in Military. I stopped making gui for unit type modifiers thinking i'd need to handle them differently. They still just get added via add_country_modifier. @VenecoHead the categorization still depends on key words and just seeing if the modifier name contains them and categorizes them like that. It's not the best tactic. I still want to have better categorization.
Barnacle Bill 11 月 14 日 下午 1:19 
Sometimes doubling the population is overkill you just need a thousand more soldiers to build a castle. The console will get me a thousand more peasants but takes a long time for them to get around to making like Gomer Pyle and leave Mayberry for boot camp.